-
Notifications
You must be signed in to change notification settings - Fork 0
/
primitive.py
102 lines (83 loc) · 2.78 KB
/
primitive.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
from OpenGL.GL import glBegin, glColor3f, glEnd, glEndList, glLineWidth, glNewList, glNormal3f, glVertex3f, \
GL_COMPILE, GL_LINES, GL_QUADS
from OpenGL.GLU import gluDeleteQuadric, gluNewQuadric, gluSphere
G_OBJ_PLANE = 1
G_OBJ_SPHERE = 2
G_OBJ_CUBE = 3
def make_plane():
glNewList(G_OBJ_PLANE, GL_COMPILE)
glBegin(GL_LINES)
glColor3f(0, 0, 0)
for i in range(41):
glVertex3f(-10.0 + 0.5 * i, 0, -10)
glVertex3f(-10.0 + 0.5 * i, 0, 10)
glVertex3f(-10.0, 0, -10 + 0.5 * i)
glVertex3f(10.0, 0, -10 + 0.5 * i)
# Axes
glEnd()
glLineWidth(5)
glBegin(GL_LINES)
glColor3f(0.5, 0.7, 0.5)
glVertex3f(0.0, 0.0, 0.0)
glVertex3f(5, 0.0, 0.0)
glEnd()
glBegin(GL_LINES)
glColor3f(0.5, 0.7, 0.5)
glVertex3f(0.0, 0.0, 0.0)
glVertex3f(0.0, 5, 0.0)
glEnd()
glBegin(GL_LINES)
glColor3f(0.5, 0.7, 0.5)
glVertex3f(0.0, 0.0, 0.0)
glVertex3f(0.0, 0.0, 5)
glEnd()
# Draw the Y.
glBegin(GL_LINES)
glColor3f(0.0, 0.0, 0.0)
glVertex3f(0.0, 5.0, 0.0)
glVertex3f(0.0, 5.5, 0.0)
glVertex3f(0.0, 5.5, 0.0)
glVertex3f(-0.5, 6.0, 0.0)
glVertex3f(0.0, 5.5, 0.0)
glVertex3f(0.5, 6.0, 0.0)
# Draw the Z.
glVertex3f(-0.5, 0.0, 5.0)
glVertex3f(0.5, 0.0, 5.0)
glVertex3f(0.5, 0.0, 5.0)
glVertex3f(-0.5, 0.0, 6.0)
glVertex3f(-0.5, 0.0, 6.0)
glVertex3f(0.5, 0.0, 6.0)
# Draw the X.
glVertex3f(5.0, 0.0, 0.5)
glVertex3f(6.0, 0.0, -0.5)
glVertex3f(5.0, 0.0, -0.5)
glVertex3f(6.0, 0.0, 0.5)
glEnd()
glLineWidth(1)
glEndList()
def make_sphere():
glNewList(G_OBJ_SPHERE, GL_COMPILE)
quad = gluNewQuadric()
gluSphere(quad, 0.5, 30, 30)
gluDeleteQuadric(quad)
glEndList()
def make_cube():
glNewList(G_OBJ_CUBE, GL_COMPILE)
vertices = [((-0.5, -0.5, -0.5), (-0.5, -0.5, 0.5), (-0.5, 0.5, 0.5), (-0.5, 0.5, -0.5)),
((-0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.5), (0.5, -0.5, -0.5)),
((0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (0.5, 0.5, 0.5), (0.5, -0.5, 0.5)),
((-0.5, -0.5, 0.5), (0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, 0.5, 0.5)),
((-0.5, -0.5, 0.5), (-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (0.5, -0.5, 0.5)),
((-0.5, 0.5, -0.5), (-0.5, 0.5, 0.5), (0.5, 0.5, 0.5), (0.5, 0.5, -0.5))]
normals = [(-1.0, 0.0, 0.0), (0.0, 0.0, -1.0), (1.0, 0.0, 0.0), (0.0, 0.0, 1.0), (0.0, -1.0, 0.0), (0.0, 1.0, 0.0)]
glBegin(GL_QUADS)
for i in range(6):
glNormal3f(normals[i][0], normals[i][1], normals[i][2])
for j in range(4):
glVertex3f(vertices[i][j][0], vertices[i][j][1], vertices[i][j][2])
glEnd()
glEndList()
def init_primitives():
make_plane()
make_sphere()
make_cube()