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Tweaks. (#835)
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* Added green light to wrist comps.

* Fixed layering of fullscreen effects.
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MistakeNot4892 authored and ItsAnJonth committed Feb 15, 2019
1 parent 621215d commit 8567660
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Showing 2 changed files with 15 additions and 14 deletions.
28 changes: 14 additions & 14 deletions code/__defines/_planes+layers.dm
Expand Up @@ -66,23 +66,23 @@
#define POINTER_LAYER 53
#define OBSERVER_LAYER 54
#define LIGHTBULB_LAYER 55
#define FULLSCREEN_LAYER 56
#define DAMAGE_LAYER 57
#define IMPAIRED_LAYER 58
#define BLIND_LAYER 59
#define CRIT_LAYER 60
#define LIGHTING_LAYER 61
#define ABOVE_LIGHTING_LAYER 62
#define EYE_GLOW_LAYER 63
#define BEAM_PROJECTILE_LAYER 64
#define OBFUSCATION_LAYER 65
#define BASE_AREA_LAYER 66
#define LIGHTING_LAYER 56
#define ABOVE_LIGHTING_LAYER 57
#define EYE_GLOW_LAYER 58
#define BEAM_PROJECTILE_LAYER 59
#define OBFUSCATION_LAYER 60
#define BASE_AREA_LAYER 61

#define HUD_PLANE 1
#define UNDER_HUD_LAYER 0
#define HUD_BASE_LAYER 1
#define HUD_ITEM_LAYER 2
#define HUD_ABOVE_ITEM_LAYER 3
#define FULLSCREEN_LAYER 1
#define IMPAIRED_LAYER 2
#define BLIND_LAYER 3
#define CRIT_LAYER 4
#define DAMAGE_LAYER 5
#define HUD_BASE_LAYER 6
#define HUD_ITEM_LAYER 7
#define HUD_ABOVE_ITEM_LAYER 8

/atom
plane = DEFAULT_PLANE
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Expand Up @@ -47,6 +47,7 @@
icon_state = "wc_base"
color = COLOR_GUNMETAL
item_state_slots = list(slot_wear_id_str = "wc_base")
light_color = LIGHT_COLOR_GREEN
var/stripe_color

/obj/item/modular_computer/pda/wrist/attack_hand(var/mob/user)
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