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Fixes and enhancements for the free, cross-platform 2D game engine powered by Haxe and OpenFL

License

MIT and 2 other licenses found

Licenses found

MIT
LICENSE.md
MIT
LICENSE_FLIXEL_ADDONS.md
MIT
LICENSE_FLIXEL_UI.md
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Yoshman29-FunkinArchive/flixel

 
 

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Purpose of this fork

This fork contains many bug fixes and enhancements that have been done for projects such as YoshiCrafter Engine.

Warnings

  • It doesn't contains every enhancement made for YoshiCrafter Engine (FlxSound pitch and fast state switching is missing for example).
  • This fork also bundles flixel-addons and flixel-ui with a few enhancements.

Links

Here are the most important links to get you started with HaxeFlixel:

If you want to contribute code or report an issue, please check our CONTRIBUTING.md.

Platforms

Thanks to being built on top of Haxe and OpenFL, HaxeFlixel can target the following platforms natively:

About

HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools.

Thanks to the efforts of the core team as well as over 100 contributors, today's version of HaxeFlixel far surpasses the capabilities of the original. Not only has the core engine seen many substantial improvements and new features, there is also a far richer ecosystem with additional libaries and over 80 demo projects to learn from.

About

Fixes and enhancements for the free, cross-platform 2D game engine powered by Haxe and OpenFL

Resources

License

MIT and 2 other licenses found

Licenses found

MIT
LICENSE.md
MIT
LICENSE_FLIXEL_ADDONS.md
MIT
LICENSE_FLIXEL_UI.md

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  • Haxe 100.0%