Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implementing AutoMouseLayer Feature in Keyball Firmware #454

Merged
merged 3 commits into from Mar 24, 2024

Conversation

tokuhirom
Copy link
Contributor

Motivation

https://docs.qmk.fm/#/feature_pointing_device?id=pointing-device-auto-mouse

AutoMouseLayer feature has been implemented in QMK. Keyball has a Pointing Device implemented, making it a perfect match for AutoMouseLayer. The implementation of AutoMouseLayer enables the automatic switching of layers after mouse movement, thus it simplifies the operation of a pointing device with one hand.

Design

In order to integrate the AutoMouseLayer into the firmware, it is necessary to have a mechanism to keep track of the use cases and configurations of the AutoMouseLayer. We will implement three types of custom keycodes:

  • Toggle of AutoMouseLayer On/Off.
  • Increase and decrease of AutoMouseLayer timeout.
    The states will be saved in EEPROM. The items stored in the EEPROM are as follows:
  • The On/Off state will occupy 1bit.
  • The state of the timeout will be saved in 4bits.

Details of storing timeout time

For comfortable use of AutoMouseLayer, it becomes necessary to adjust the timeout based on personal preferences. This is because everyone has a unique response speed. If the timeout is too long, one might have to wait for the AutoMouseLayer to end before one can input keys. If it is too short, there might not be enough time to make use of AutoMouseLayer. Based on the QMK documentation, a possible timeout setting range is from 250 msec to 1000 msec. However, we consider that having control with granularity of 50 msec steps from 250 msec to 950 msec should be sufficient. Hence, a formula of "(n-1)*50+250", where 'n' is the number saved in EEPROM, is being used to calculate the actual timeout. This provides a mechanism to store the timeout state in 4 bits. This portion of the design is up for discussion, such as whether to widen the value range, or save bit count by having larger steps than 50 msec.

Firmware Size

Implementing these features will increase firmware size. However, even for Keyball61, it should fit if one LED effect is removed. In this patch, we have disabled RGBLIGHT_EFFECT_KNIGHT.

Placement of AutoMouseLayer

In the current firmware, mouse keys are set on Layer 1. Hence, we are using set_auto_mouse_layer(1) for implementing AutoMouseLayer.

OLED

To display the status of the AutoMouseLayer on the OLED, it might be necessary to free up existing areas. While it is possible to delete any content for displaying this feature, deciding what to remove proved to be rather challenging. Currently, a new method has been defined, for the display of this information. Integration into the current display by removing the Layer display or another existing component, is another possible approach.

@Yowkees Yowkees requested a review from koron December 24, 2023 23:50
@koron
Copy link
Collaborator

koron commented Mar 21, 2024

0.22.3 (QMK version which Keyball using) has problem on auto mouse layer feature and it fixed with 0.22.11

qmk/qmk_firmware#22228
qmk/qmk_firmware#22229

@koron
Copy link
Collaborator

koron commented Mar 21, 2024

I'll update QMK 0.22.14 which is last version 0.22.x.
It is expected that no breaking changes.

@@ -127,6 +145,10 @@ void pointing_device_driver_init(void) {
if (keyball.this_have_ball) {
pmw3360_cpi_set(CPI_DEFAULT - 1);
pmw3360_reg_write(pmw3360_Motion_Burst, 0);

#ifdef POINTING_DEVICE_AUTO_MOUSE_ENABLE
set_auto_mouse_layer(1);
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Auto mouse layer should be changed for each keymaps.

Right now, all the keymaps happen to use layer 1 for the mouse, but essentially it should be able to be changed for each keymap.

I'll fix this.

@koron koron mentioned this pull request Mar 21, 2024
14 tasks
@koron
Copy link
Collaborator

koron commented Mar 21, 2024

I'm woking in #508

@koron koron merged commit 9a50768 into Yowkees:main Mar 24, 2024
@koron
Copy link
Collaborator

koron commented Mar 24, 2024

merged with #508

koron added a commit to koron/qmk_firmware that referenced this pull request Mar 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants