Procon 1 is developed by Myrcon.
Procon is a free remote control (RCON) tool for gameservers, currently supporting Battlefield: Bad Company 2, Battlefield 3, Medal of Honor: Warfighter, Battlefield 4 and Battlefield Hardline. It is developed by Myrcon and also available as open source software on GitHub.
In addition to providing basic features to control your gameserver, users can extend Procon's functionality using plugins, which can control Procon's behavior and add additional possibilities for gameserver admins. Furthermore, Procon provides a layer system, which allows running plugins and managing admin accounts in a central location instead of distributing it to every admin connected to the gameserver.
Are you experiencing troubles while using Procon, would like to suggest a new feature or discuss settings and plugins with fellow admins? Feel free to pay our XL-Games Community a visit!
If you are looking for a list of available plugins, head over to the plugins section of our forums.
- Added ability to loading additional assemblies for plugins (details in \Plugins\Assembly\readme.txt)
- Added new check API for player country info using AdKats
- Updates and fixes for events capture
- Updates and changes to ru.loc / au.loc / de.loc
- Fixed refreshing spectators list
- Updated GEOIP database file
- Removed usage sending stats
- Insane Limits Fix
- Updated Automatic Updater to work with https://api.myrcon.net/procon/version
- Updated usage posting to https://api.myrcon.net/procon/usage
- Updated numerous references to myrcon.com and updated them to myrcon.net
- Added UTF-8 support
- Updated GeoIP database (20171006) used for displaying a user's country
- Updates and changes to BF4.def
- first compatible release
- Updates and changes to BFHL.def / au.loc / de.loc
- Added BFHL compatibility
- Added BFHL compatibility
- BFHL compatibility
Procon and the Procon layer are developed by Myrcon.
The Battlefield franchise is a product of DICE.
Plugins for Procon are developed by third parties, credits and responsibilities lie with the respective plugin author.