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Cheat Mods

Yukita Mayako edited this page Jun 16, 2023 · 4 revisions

Does your mod change the balance of the game drastically, to the point where it feels like cheating, but you don't want to punish players by setting a permanent save format tag that might brick their favorite savefile if the mod is ever uninstalled? Mod Utils presents a simple alternative!

Any mod with this "cheat mod" flag in its ContentInfo script will enable an extra warning from Mod Utils when the user tries to load their save file for the first time, and then marks their save as "cheated" if they continue:

const MODUTILS: Dictionary = {
	"cheat_mod": true,
}

What does having a cheated save file do? Absolutely nothing! It adds a small piece of "(Cheated)" text to the speedrun timer if enabled, but all mods are typically banned from speedrunning by default regardless.

⚠️ Mod Utils does not currently offer a method to disable Achievements.
⚠️ The cheat mod flag by itself will do nothing to impact users who do not otherwise require Mod Utils.

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