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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
in e2l3, when using the hd resolution texture pack, after shooting at a tube, the steam do not exit from the broken object but nearby the door from thin air.
Steps to reproduce the behaviour.
Explain how to reproduce
level e2l3
2.take the elevator down, the hallway is booby trapped, after that part you find a computer console on the left
3.shoot at a tube next to the door and steam do not exit from it, but from the middle of the door
Your configuration
here is the texture pack i use, the graphic problem is not present in eduke32 and buildgdx:
https://drive.google.com/drive/folders/1eHQVIjn4o9CuUIR3GUnOUjlKRt659YBc?usp=sharing
the jet stream exiting from the broken pipe, with raze 1,5 exit far away from it:
DOOR ___ PIPE
.............--->(steam, correct place exits from pipe)
with raze 1.5 and hd patch this is what happens:
DOOR ___ PIPE
..--->(steam, wrong place exit from the middle of the door, when door open jet seems originating from thin air)
Provide a Log
No response
The text was updated successfully, but these errors were encountered:
do you think it is a problem of the sourceport requiring code fix,
or a custom change of the hd pack for raze could solve the problem ?
(like using duke3d-raze.def and a filter folder made the hd texture compatible with raze)
sinisterseed
changed the title
[BUG] raze 1.5 steam jet from broken pipe is far away from object
[BUG] [Duke] [Raze 1.5] Steam jet from broken pipe is far away from object
Sep 2, 2023
Raze version
1.5
Which game are you running with Raze?
Duke Nukem 3D
What Operating System are you using?
Windows 11
Please describe your specific OS version
windows 11 pro
Relevant hardware info
intel 12th gen, nvidia rtx 3060ti
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
in e2l3, when using the hd resolution texture pack, after shooting at a tube, the steam do not exit from the broken object but nearby the door from thin air.
Steps to reproduce the behaviour.
Explain how to reproduce
2.take the elevator down, the hallway is booby trapped, after that part you find a computer console on the left
3.shoot at a tube next to the door and steam do not exit from it, but from the middle of the door
Your configuration
here is the texture pack i use, the graphic problem is not present in eduke32 and buildgdx: https://drive.google.com/drive/folders/1eHQVIjn4o9CuUIR3GUnOUjlKRt659YBc?usp=sharing the jet stream exiting from the broken pipe, with raze 1,5 exit far away from it: DOOR ___ PIPE .............--->(steam, correct place exits from pipe) with raze 1.5 and hd patch this is what happens: DOOR ___ PIPE ..--->(steam, wrong place exit from the middle of the door, when door open jet seems originating from thin air)
Provide a Log
No response
The text was updated successfully, but these errors were encountered: