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Added support for monospacing alignment modes to HUDFont / BaseStatus…
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…Bar.DrawString (#810)

* - Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString

* - added underlying type declaration for EMonospacing

* - replaced "#include v_video.h" with a declaration of EMonospacing
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Player701 authored and coelckers committed Apr 13, 2019
1 parent 4668fa9 commit 7479067
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Showing 9 changed files with 33 additions and 25 deletions.
10 changes: 6 additions & 4 deletions src/g_statusbar/sbar.h
Expand Up @@ -52,6 +52,8 @@ enum EHudState
HUD_AltHud // Used for passing through popups to the alt hud
};

enum EMonospacing : int;

// HUD Message base object --------------------------------------------------

// This is a mo-op base class to allow derived ZScript message types that can be managed by the status bar.
Expand Down Expand Up @@ -332,12 +334,12 @@ class DHUDFont : public DObject
public:
FFont *mFont;
int mSpacing;
bool mMonospaced;
EMonospacing mMonospacing;
int mShadowX;
int mShadowY;

DHUDFont(FFont *f, int sp, bool ms, int sx, int sy)
: mFont(f), mSpacing(sp), mMonospaced(ms), mShadowX(sx), mShadowY(sy)
DHUDFont(FFont *f, int sp, EMonospacing ms, int sx, int sy)
: mFont(f), mSpacing(sp), mMonospacing(ms), mShadowX(sx), mShadowY(sy)
{}
};

Expand Down Expand Up @@ -434,7 +436,7 @@ class DBaseStatusBar : public DObject
void DrawAltHUD();

void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY);
void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY);
void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
void SetClipRect(double x, double y, double w, double h, int flags = 0);
Expand Down
14 changes: 10 additions & 4 deletions src/g_statusbar/shared_sbar.cpp
Expand Up @@ -1586,8 +1586,10 @@ void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int fla
//
//============================================================================

void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY)
void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY)
{
bool monospaced = monospacing != EMonospacing::Off;

switch (flags & DI_TEXT_ALIGN)
{
default:
Expand Down Expand Up @@ -1671,6 +1673,11 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
rw = c->GetDisplayWidthDouble();
rh = c->GetDisplayHeightDouble();

if (monospacing == EMonospacing::CellCenter)
rx += (spacing - rw) / 2;
else if (monospacing == EMonospacing::CellRight)
rx += (spacing - rw);

if (!fullscreenOffsets)
{
StatusbarToRealCoords(rx, ry, rw, rh);
Expand Down Expand Up @@ -1707,7 +1714,6 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
else
x += spacing;
}

}

void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing)
Expand All @@ -1729,13 +1735,13 @@ void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string
auto brk = V_BreakLines(font->mFont, wrapwidth, string, true);
for (auto &line : brk)
{
self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospaced, font->mShadowX, font->mShadowY);
self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
y += font->mFont->GetHeight() + linespacing;
}
}
else
{
self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospaced, font->mShadowX, font->mShadowY);
self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
}
}

Expand Down
8 changes: 4 additions & 4 deletions src/scripting/vmthunks.cpp
Expand Up @@ -2632,20 +2632,20 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetInventoryIcon, GetInventoryIcon
//
//=====================================================================================

DHUDFont *CreateHudFont(FFont *fnt, int spac, bool mono, int sx, int sy)
DHUDFont *CreateHudFont(FFont *fnt, int spac, int mono, int sx, int sy)
{
return (Create<DHUDFont>(fnt, spac, mono, sy, sy));
return (Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}

DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
{
PARAM_PROLOGUE;
PARAM_POINTER(fnt, FFont);
PARAM_INT(spac);
PARAM_BOOL(mono);
PARAM_INT(mono);
PARAM_INT(sx);
PARAM_INT(sy);
ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, mono, sy, sy));
ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}


Expand Down
2 changes: 1 addition & 1 deletion src/v_video.h
Expand Up @@ -240,7 +240,7 @@ enum
DTA_Monospace, // Fonts only: Use a fixed distance between characters.
};

enum EMonospacing
enum EMonospacing : int
{
Off = 0,
CellLeft = 1,
Expand Down
4 changes: 2 additions & 2 deletions wadsrc/static/zscript/ui/statusbar/doom_sbar.zs
Expand Up @@ -13,9 +13,9 @@ class DoomStatusBar : BaseStatusBar

// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_DOOM";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 1, 1);
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 1, 1);
fnt = "INDEXFONT_DOOM";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
mAmountFont = HUDFont.Create("INDEXFONT");
diparms = InventoryBarState.Create();
}
Expand Down
6 changes: 3 additions & 3 deletions wadsrc/static/zscript/ui/statusbar/heretic_sbar.zs
Expand Up @@ -16,11 +16,11 @@ class HereticStatusBar : BaseStatusBar

// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_RAVEN";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, Mono_CellLeft, 1, 1);
fnt = "INDEXFONT_RAVEN";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
fnt = "BIGFONT";
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 2, 2);
diparms = InventoryBarState.Create(mIndexFont);
diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);
Expand Down
6 changes: 3 additions & 3 deletions wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs
Expand Up @@ -16,11 +16,11 @@ class HexenStatusBar : BaseStatusBar

// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_RAVEN";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, Mono_CellLeft, 1, 1);
fnt = "INDEXFONT_RAVEN";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft);
fnt = "BIGFONT";
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), Mono_CellLeft, 2, 2);
diparms = InventoryBarState.Create(mIndexFont);
diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);
Expand Down
2 changes: 1 addition & 1 deletion wadsrc/static/zscript/ui/statusbar/statusbar.zs
Expand Up @@ -18,7 +18,7 @@ struct MugShot
class HUDFont native ui
{
native Font mFont;
native static HUDFont Create(Font fnt, int spacing = 0, bool monospaced = false, int shadowx = 0, int shadowy = 0);
native static HUDFont Create(Font fnt, int spacing = 0, EMonospacing monospacing = Mono_Off, int shadowx = 0, int shadowy = 0);
}

class InventoryBarState ui
Expand Down
6 changes: 3 additions & 3 deletions wadsrc/static/zscript/ui/statusbar/strife_sbar.zs
Expand Up @@ -63,9 +63,9 @@ class StrifeStatusBar : BaseStatusBar

CursorImage = Images[imgINVCURS].IsValid() ? imgINVCURS : imgCURSOR01;

mYelFont = HUDFont.Create("Indexfont_Strife_Yellow", 7, true, 1, 1);
mGrnFont = HUDFont.Create("Indexfont_Strife_Green", 7, true, 1, 1);
mBigFont = HUDFont.Create("BigFont", 0, false, 2, 2);
mYelFont = HUDFont.Create("Indexfont_Strife_Yellow", 7, Mono_CellLeft, 1, 1);
mGrnFont = HUDFont.Create("Indexfont_Strife_Green", 7, Mono_CellLeft, 1, 1);
mBigFont = HUDFont.Create("BigFont", 0, Mono_Off, 2, 2);
}

override void NewGame ()
Expand Down

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