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- Some cleanups for c_cmds.cpp, exported some functions as well as fu…
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…nctions used for "print/targetinv" to their own file.
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madame-rachelle authored and coelckers committed Dec 29, 2016
1 parent d748b6a commit cab1b60
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Showing 5 changed files with 174 additions and 44 deletions.
3 changes: 2 additions & 1 deletion src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -997,6 +997,7 @@ set (PCH_SOURCES
c_cvars.cpp
c_dispatch.cpp
c_expr.cpp
c_functions.cpp
cmdlib.cpp
colormatcher.cpp
compatibility.cpp
Expand Down Expand Up @@ -1389,7 +1390,7 @@ source_group("Audio Files\\WildMidi\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRE
source_group("Audio Files\\WildMidi\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/wildmidi/.+\\.cpp$")
source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
source_group("Externak\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
source_group("External\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_strife/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
Expand Down
34 changes: 11 additions & 23 deletions src/c_cmds.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@
#include "v_video.h"
#include "r_utility.h"
#include "r_data/r_interpolate.h"
#include "c_functions.h"

extern FILE *Logfile;
extern bool insave;
Expand Down Expand Up @@ -870,20 +871,17 @@ CCMD (wdir)
//
//
//-----------------------------------------------------------------------------

CCMD(linetarget)
{
FTranslatedLineTarget t;

if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, &t, 0.);
C_AimLine(&t, false);
if (t.linetarget)
{
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
t.linetarget->GetClass()->TypeName.GetChars(),
t.linetarget->health,
t.linetarget->SpawnHealth());
}
else Printf("No target found\n");
C_PrintInfo(t.linetarget);
else
Printf("No target found\n");
}

// As linetarget, but also give info about non-shootable actors
Expand All @@ -892,28 +890,18 @@ CCMD(info)
FTranslatedLineTarget t;

if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE,
&t, 0., ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
C_AimLine(&t, true);
if (t.linetarget)
{
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
t.linetarget->GetClass()->TypeName.GetChars(),
t.linetarget->health,
t.linetarget->SpawnHealth());
PrintMiscActorInfo(t.linetarget);
}
else Printf("No target found. Info cannot find actors that have "
C_PrintInfo(t.linetarget);
else
Printf("No target found. Info cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n");
}

CCMD(myinfo)
{
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
players[consoleplayer].mo->GetClass()->TypeName.GetChars(),
players[consoleplayer].mo->health,
players[consoleplayer].mo->SpawnHealth());
PrintMiscActorInfo(players[consoleplayer].mo);
C_PrintInfo(players[consoleplayer].mo);
}

typedef bool (*ActorTypeChecker) (AActor *);
Expand Down
120 changes: 120 additions & 0 deletions src/c_functions.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,120 @@
/*
** c_functions.cpp
** Miscellaneous console command helper functions.
**
**---------------------------------------------------------------------------
** Copyright 2016 Rachael Alexanderson
** Copyright 2003-2016 Christoph Oelckers
** Copyright 1998-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>

#ifdef _WIN32
#include <direct.h>
#else
#include <unistd.h>
#endif

#include "version.h"
#include "c_console.h"
#include "c_dispatch.h"

#include "i_system.h"

#include "doomerrors.h"
#include "doomstat.h"
#include "gstrings.h"
#include "s_sound.h"
#include "g_game.h"
#include "g_level.h"
#include "w_wad.h"
#include "g_level.h"
#include "gi.h"
#include "r_defs.h"
#include "d_player.h"
#include "templates.h"
#include "p_local.h"
#include "r_sky.h"
#include "p_setup.h"
#include "cmdlib.h"
#include "d_net.h"
#include "v_text.h"
#include "p_lnspec.h"
#include "v_video.h"
#include "r_utility.h"
#include "r_data/r_interpolate.h"
#include "c_functions.h"

void C_PrintInfo(AActor *target)
{
if (target->player)
Printf("Player=%s, ", target->player->userinfo.GetName());
Printf("Class=%s, Health=%d, Spawnhealth=%d\n",
target->GetClass()->TypeName.GetChars(),
target->health,
target->SpawnHealth());
PrintMiscActorInfo(target);
}

void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
{
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, t, 0.,
(nonshootable) ? ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART : 0);
}

void C_PrintInv(AActor *target)
{
AInventory *item;
int count = 0;

if (target == NULL)
{
Printf("No target found!\n");
return;
}

if (target->player)
Printf("Inventory for Player '%s':\n", target->player->userinfo.GetName());
else
Printf("Inventory for Target '%s':\n", target->GetClass()->TypeName.GetChars());

for (item = target->Inventory; item != NULL; item = item->Inventory)
{
Printf (" %s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
count++;
}
Printf (" List count: %d\n", count);
}

37 changes: 37 additions & 0 deletions src/c_functions.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
/*
** c_functions.h
** Miscellaneous console command helper functions.
**
**---------------------------------------------------------------------------
** Copyright 2016 Rachael Alexanderson
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

void C_PrintInv(AActor *target);
void C_AimLine(FTranslatedLineTarget *t, bool nonshootable);
void C_PrintInfo(AActor *target);
24 changes: 4 additions & 20 deletions src/g_inventory/a_pickups.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@
#include "serializer.h"
#include "virtual.h"
#include "a_ammo.h"
#include "c_functions.h"

EXTERN_CVAR(Bool, sv_unlimited_pickup)

Expand Down Expand Up @@ -1567,7 +1568,6 @@ bool AInventory::CanPickup (AActor *toucher)

CCMD (printinv)
{
AInventory *item;
int pnum = consoleplayer;

#ifdef _DEBUG
Expand All @@ -1581,37 +1581,21 @@ CCMD (printinv)
}
}
#endif
if (players[pnum].mo == NULL)
{
return;
}
for (item = players[pnum].mo->Inventory; item != NULL; item = item->Inventory)
{
Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
}
C_PrintInv(players[pnum].mo);
}

CCMD (targetinv)
{
AInventory *item;
FTranslatedLineTarget t;

if (CheckCheatmode () || players[consoleplayer].mo == NULL)
return;

P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE,
&t, 0., ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
C_AimLine(&t, true);

if (t.linetarget)
{
for (item = t.linetarget->Inventory; item != NULL; item = item->Inventory)
{
Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
}
C_PrintInv(t.linetarget);
}
else Printf("No target found. Targetinv cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n");
Expand Down

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