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docs(zq): touch up attack/whimsical ring help text ('damage' -> 'power')
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EmilyV99 committed Apr 29, 2024
1 parent 32a169b commit 9879b83
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/dialog/itemeditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -849,10 +849,10 @@ void loadinfo(ItemNameInfo * inf, itemdata const& ref)
}
case itype_whimsicalring:
{
_SET(power, "Damage Bonus:", "How much damage to add to strikes from the Sword, Wand, and Hammer."
_SET(power, "Power Bonus:", "How much power to add to strikes from the Sword, Wand, and Hammer."
"\nThis is added before Attack Rings take effect, and also before the hero damage multiplier.");
_SET(misc[0], "Chance (1 in n):", "There is a '1 in n' chance of the bonus damage being added (min 1)");
_SET(actionsnd[0], "Whimsy Sound:", "This sound plays when the bonus damage is successfully applied.");
_SET(misc[0], "Chance (1 in n):", "There is a '1 in n' chance of the bonus power being added (min 1)");
_SET(actionsnd[0], "Whimsy Sound:", "This sound plays when the bonus power is successfully applied.");
break;
}
case itype_perilring:
Expand Down Expand Up @@ -928,8 +928,8 @@ void loadinfo(ItemNameInfo * inf, itemdata const& ref)
}
case itype_atkring:
{
_SET(misc[0], "Bonus Damage", "This amount of damage is *added* to the damage, *after* the multiplier.");
_SET(misc[1], "Damage Multiplier", "The amount of damage dealt is multiplied by this value.");
_SET(misc[0], "Bonus Power", "This amount is *added* to the power, *after* the multiplier.");
_SET(misc[1], "Power Multiplier", "The power is multiplied by this value.");
break;
}
case itype_lantern:
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