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NEAT-4-Speed

A data oriented implementation of NEAT including a demo of it playing the mobile game "Flappy Bird".

This implementation is mostly concerned with cache friendly data structures, SIMD and multithreading to fully utilize a modern CPU. Same goes for the Flappy Bird physics engine.

Warning

The current implementation still contains bugs and has code-quality issues (mostly related to missing comments and documentation). This warning will be removed, as soon as I have found time to address these issues.

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A data oriented implementation of NEAT with Flappy Bird Demo

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