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Quest Log #508

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6 tasks
ZaneDubya opened this issue Jun 3, 2019 · 1 comment
Closed
6 tasks

Quest Log #508

ZaneDubya opened this issue Jun 3, 2019 · 1 comment
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Type-Feature New feature or request

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@ZaneDubya
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ZaneDubya commented Jun 3, 2019

Yserbius is a complicated game. The dungeons run very deep, but there is often very little direction given to the players. Even veterans play with a walkthrough at hand. Newbies - who know nothing about the quests and who have the option to play more accessible games - are not going to stick around to figure out the exact sequence one must go through to 'solve' Yserbius.

There's already a ton of hints in the game, given in the context of random encounters and talking NPCs. My goal is to create an interface for these hints that will collect them, organize them, and make it clear what they are pointing towards. My goal is not to hold the player's hand (honestly, the walkthroughs are much more guilty of this, with some featuring exact paths to walk through the levels), but rather, to give new and returning players a better sense of what to do.

This is a huge feature, and potentially the thing that will make Yserbius more attractive to new players.

Feature set

  • Design the Quest and QuestStep framework.
  • Program the Cleowyn's Palace quest line (5 steps):
  • Design Quest Log server-side storage.
  • Design Quest Log network protocol.
  • Build the Quest Log UI.
  • Enumerate other quests.
@ZaneDubya ZaneDubya added the Type-Feature New feature or request label Jun 3, 2019
@ZaneDubya ZaneDubya added this to the IX. Post-Release Features milestone Jun 3, 2019
@ZaneDubya
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Closing - the scenario data from the original Yserbius game does not have enough information to add this feature without significant work on my part.

@ZaneDubya ZaneDubya modified the milestones: A. Future Features, A. Changes in Mechanics Aug 28, 2020
@ZaneDubya ZaneDubya mentioned this issue Nov 20, 2021
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