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Inspired by #508. Yserbius is a complicated game. The dungeons run very deep, but there is often very little direction given to the players. Even veterans play with a walkthrough at hand. Newbies - who know nothing about the quests and who have the option to play more accessible games - are not going to stick around to figure out the exact sequence one must go through to 'solve' Yserbius.
There's already a ton of hints in the game, given in the context of random encounters and talking NPCs. My goal is to create an interface for these hints that will collect them, organize them, and make it clear what they are pointing towards. My goal is not to hold the player's hand (honestly, the walkthroughs are much more guilty of this, with some featuring exact paths to walk through the levels), but rather, to give new and returning players a better sense of what to do.
This is a huge feature, and potentially the thing that will make Yserbius more attractive to new players.
Feature set
Design the Quest and QuestStep framework.
Program the Cleowyn's Palace quest line (5 steps):
Design Quest Log server-side storage.
Design Quest Log network protocol.
Build the Quest Log UI.
Enumerate other quests.
The text was updated successfully, but these errors were encountered:
Inspired by #508. Yserbius is a complicated game. The dungeons run very deep, but there is often very little direction given to the players. Even veterans play with a walkthrough at hand. Newbies - who know nothing about the quests and who have the option to play more accessible games - are not going to stick around to figure out the exact sequence one must go through to 'solve' Yserbius.
There's already a ton of hints in the game, given in the context of random encounters and talking NPCs. My goal is to create an interface for these hints that will collect them, organize them, and make it clear what they are pointing towards. My goal is not to hold the player's hand (honestly, the walkthroughs are much more guilty of this, with some featuring exact paths to walk through the levels), but rather, to give new and returning players a better sense of what to do.
This is a huge feature, and potentially the thing that will make Yserbius more attractive to new players.
Feature set
The text was updated successfully, but these errors were encountered: