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bunker.cs
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bunker.cs
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using UnityEngine;
using System.Collections;
public class bunker : MonoBehaviour {
public int range=3200;
public float lift_speed=15;
public float reload_time=5;
public Transform point_r;
public Transform point_l;
GameObject right_rocket;
GameObject left_rocket;
public float height=5;
public float maxhp=1000;
float hp;
float pos=0;
bool lift=false;
bool ready=true;
public int points=2000;
void Start () {
hp=maxhp;
}
// Update is called once per frame
void Update () {
if (Global.pause) return;
if (!Global.player||!ready) return;
if (Vector3.Distance(transform.position,Global.player.transform.position)<range&&transform.InverseTransformPoint(Global.player.transform.position).z>0)
{
if (!lift){
right_rocket=Instantiate(Global.r_homing_missile,point_r.position,transform.rotation) as GameObject;
right_rocket.transform.parent=transform;
left_rocket=Instantiate(Global.r_homing_missile,point_l.position,transform.rotation) as GameObject;
left_rocket.transform.parent=transform;
pos=0;
lift=true;
}
}
else {
lift=false;
}
if (lift) {
if (pos<height) {
pos+=lift_speed*Time.deltaTime;
right_rocket.transform.Translate(new Vector3(0,lift_speed*Time.deltaTime,0));
left_rocket.transform.Translate(new Vector3(0,lift_speed*Time.deltaTime,0));
}
else {lift=false;Fire();}
}
else {
if (right_rocket) {
if (pos>0) {
pos-=lift_speed*Time.deltaTime;
right_rocket.transform.Translate(new Vector3(0,-lift_speed*Time.deltaTime,0));
left_rocket.transform.Translate(new Vector3(0,-lift_speed*Time.deltaTime,0));
}
else {
Destroy(right_rocket);
Destroy(left_rocket);
}
}
}
}
IEnumerator FireCycle() {
yield return new WaitForSeconds(reload_time);
ready=true;
}
void Fire() {
homingMissile hmc;
hmc=right_rocket.GetComponent<homingMissile>();
hmc.target=Global.player.transform;
hmc.enabled=true;
right_rocket.transform.parent=null;
right_rocket=null;
hmc=left_rocket.GetComponent<homingMissile>();
hmc.target=Global.player.transform;
hmc.enabled=true;
left_rocket.transform.parent=null;
left_rocket=null;
ready=false;
StartCoroutine(FireCycle());
}
public void Flatten(Vector3 pos) {
GameObject x=Instantiate(Global.r_flatten_tank0,transform.position,Quaternion.identity) as GameObject;
x.transform.position=new Vector3(transform.position.x,0.1f,transform.position.z);
x.transform.rotation=Quaternion.Euler(90,transform.rotation.eulerAngles.y,0);
Global.ConcreteDustRequest(transform.position);
Global.score+=2*points;
Destroy(gameObject);
}
public void ApplyDamage(Vector4 mg) {
Vector3 point=new Vector3(mg.x,mg.y,mg.z);
if (mg.w>maxhp) {
Global.menu_script.AddFireplace(transform.position);
Global.SmallExplosionRequest(transform.position);
Global.ConcreteDustRequest(transform.position);
Global.score+=points;
Destroy(gameObject);
}
else {
hp-=mg.w;
if (hp<0) {
GameObject x=Instantiate(Global.r_dead_bunker0) as GameObject;
x.transform.position=transform.position;
x.transform.rotation=transform.rotation;
Global.SmallExplosionRequest(transform.position);
Global.ConcreteDustRequest(transform.position);
Global.score+=points;
Destroy(gameObject);
}
}
}
}