This is the source code for the game server of Pokémon Showdown, a website for Pokémon battling. Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 6).
This repository contains the files needed to set up your own Pokémon Showdown server. Note that to set up a server, you'll also need a server computer.
You can use your own computer as a server, but for other people to connect to your computer, you'll need to expose a port (default is 8000 but you can choose a different one) to connect to, which sometimes requires port forwarding (note that this isn't possible on certain internet connections).
Next, obtain a copy of Pokémon Showdown. If you're reading this outside of GitHub, you've probably already done this. If you're reading this in GitHub, there's a "Clone" button in the bottom of the right sidebar, or if you're really lazy, there's a "ZIP" download button. I recommend the Clone method - it's more time-consuming to set up, but much easier to update.
Pokémon Showdown is installed and run using a command line. In Mac OS X, open
Terminal (it's in Utilities). In Windows, open
Command Prompt (type
cmd into the Start menu and it should be the first result). Type this into the command line:
LOCATION with the location Pokémon Showdown is in (ending up with, for instance,
cd "~/Downloads/Pokemon-Showdown" or
This will set your command line's location to Pokémon Showdown's folder. You'll have to do this each time you open a command line to run commands for Pokémon Showdown.
To install dependencies, run the command:
npm install --production
config/config.js, and edit as you please.
Congratulations, you're done setting up Pokémon Showdown.
Now, to start Pokémon Showdown, run the command:
You can also specify a port:
node app.js 8000
Visit your server at
SERVER with your server domain or IP. Replace
8000 with your port if it's not
8000 (the default port).
Yes, you can test even if you are behind a NAT without port forwarding:
http://localhost:8000 will connect to your local machine. Some browser setups might prevent this sort of connection, however (NoScript, for instance). If you can't get connecting locally to work in Firefox, try Chrome.
You will be redirected to
http://SERVER.psim.us. The reason your server is visited through
psim.us is to make it more difficult for servers to see a user's password in any form, by handling logins globally. You can embed this in an
iframe in your website if the URL is a big deal with you.
If you truly want to host the client yourself, there is a repository for the Pokémon Showdown Client. It's not recommended for beginners, though.
Setting up an Administrator account
Once your server is up, you probably want to make yourself an Administrator (~) on it.
To become an Administrator, create a file named
USER with the username that you would like to become an Administrator. Do not put a space between the comma and the tilde.
This username must be registered. If you do not have a registered account, you can create one using the Register button in the settings menu (it looks like a gear) in the upper-right of Pokémon Showdown.
Once you're an administrator, you can promote/demote others easily with the
/mod, etc commands.
Pokémon Showdown currently supports, in order of preference:
- Chrome/Firefox/Safari for various mobile devices
- Firefox for Android
IE8 support can technically be added without too much difficulty, but it doesn't run PS fast enough to be usable.
As for older browsers (Firefox 3.6), I won't go out of my way to support them, but if there's a simple fix, you can suggest it to me and I'll implement it.
PS has a built-in chat service. Join our main server to talk to us!
You can also visit the Pokémon Showdown forums for discussion and help.
Pokémon Showdown's server is distributed under the terms of the MIT License.
- Guangcong Luo [Zarel] - Development, Design, Sysadmin
- Chris Monsanto [chaos] - Sysadmin
- Hugh Gordon [V4] - Research (game mechanics), Development
- Juanma Serrano [Joim] - Development, Sysadmin
- Leonardo Julca [Slayer95] - Development
- Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
- [The Immortal] - Development
- Bill Meltsner [bmelts] - Development, Sysadmin
- Cathy J. Fitzpatrick [cathyjf] - Development, Sysadmin
- Andrew Goodsell [Zracknel] - Art (battle weather backdrops)
- Ben Davies [Morfent] - Development
- Ben Frengley [TalkTakesTime] - Development
- Cody Thompson [Rising_Dusk] - Development
- Jacob Zimmer [SolarisFox] - Development
- Kevin Lau [Ascriptmaster] - Development, Art (battle animations)
- Konrad Borowski [xfix] - Development
- Quinton Lee [sirDonovan] - Development
- Robin Vandenbrande [Quinella] - Development