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v0.6 Status Effects and Automation

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@ZarestiaDev ZarestiaDev released this 08 Jun 20:20
· 155 commits to master since this release
  • [ADDED] Implementation of Advantage and Disadvantage
    Modifier Buttons and Effects: ADVABIL, ADVATK, ADVSKILL, ADVSAVE, ADVINIT, DISABIL, DISATK, DISSKILL, DISSAVE, DISINIT
  • [ADDED] Spell Failure now rolls automatically
  • [ADDED] New effect for spell failure "SF: 10"
  • [ADDED] New effect for object hardness "HARDNESS: 5"
  • [CHANGED] Vehicle NPC record to be FFd20 supporting, updated the CT parsing of vehicles to show the correct hp, hardness, ac, etc.
  • [CHANGED] Cleaned conditions up. Most of the FFd20 specific ones are now in a module accompanying the ruleset as custom effects
  • [CHANGED] Visibility of spell class in NPC record
  • [CHANGED] All spells automatically have verbal and somatic spell components
  • [FIXED] Melee and ranged attacks throwing error when used
  • [FIXED] Item record width