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v0.7 Equipment and Magical Items

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@ZarestiaDev ZarestiaDev released this 11 Jun 19:55
· 135 commits to master since this release
  • [ADDED] Automatic fly skill modifiers for PC size and PC maneuverability (e.g. "Fly 30 (perfect)" in special movement field
  • [ADDED] CON is now synced to HP and current HP.
    CON effects like "CON: 2" are currently ignored, might add that in the future. The class hp, con hp, and favored class hp are now separated and thus a recreation of PCs is necessary.
  • [ADDED] Magnifying glass for HP to have a better overview.
  • [ADDED] Misc HP for manual adjustments (e.g. Royal Arms)
  • [ADDED] Automated XP needed field until level 20 for slow, medium, and fast progression.
  • [ADDED] New option under "House Rules" to change between the XP progression: Slow/Medium/Fast/Off. Default is off.
  • [ADDED] Notifcation for all when XP is distributed to also check materia XP
  • [ADDED] Automation of Gun Arms and Explosives
  • [ADDED] Misc MP for manual adjustments (e.g. Royal Arms)
  • [CHANGED] MP fields and calculation
  • [CHANGED] Gun Arms item record
  • [CHANGED] Goldie to gil (you might need to change that manually in an already existing campaign)
  • [CHANGED] Removed the weapon add button
  • [CHANGED] Removed old datatypes
  • [FIXED] Wrong calculation of class skill ranks including favored skill ranks
  • [FIXED] Some label sizes to fully show the text

Known Issues:

  • There might be a slight update error of MP when leveling in some cases. A fix for that will be out as soon as it's fixed in the original ruleset 3.5e. In the meantime you might need to adjust the MP manually.