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Releases: ZarestiaDev/Spell-Action-Info

v5.2 March 2024 ruleset update

16 Mar 12:47
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  • Added compatiblity for March 2024 ruleset updates

v5.1 Fix SFRPG implementation

05 Mar 13:22
d087376
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Fixed

  • Spell Action Info was falsely used in the actions tab for abilities

v5.0-hotfix1 5E group display

24 Feb 14:18
630e0ae
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Fixed

  • 5E option changing in group display

v5.0 Feb-2023 ruleset updates

23 Feb 23:24
a231168
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Changed

  • Migrated getDatabaseNode() to DB functions
  • Major rewrite and restructure of the extension to support new names, templates, layering , etc. in rulesets

v4.3 Extend 5e initialization

26 Oct 00:44
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Changed

  • Extended the 5e initialization to also respect concentration and ritual

v4.2 2E ruleset support

10 Sep 20:59
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Added

  • 2E ruleset support

Changed

  • Streamlined the ruleset identification

v4.1 More options, more screen space

02 Sep 13:16
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Added

  • Spacer for 5E to have the name fields without actions all lined up nicely (thanks to @rhagelstrom #1)
  • Option Both is now available showing the range & components in one label. Using this option is only advised for people who use their chaarcter sheet in a wide fashion as it squeezes the action list otherwise.

Changed

  • Sizes and offsets to show more actions in for example SFRPG

v4.0 Major overhaul and more support

30 Aug 13:36
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Added

  • SFRPG ruleset support
  • A user/GM can now choose to show either spell components or the spell range. SFPRG has no component option. The range for 3.5e/PFRPG/SFRPG gets auto-calculated depending on the caster level of the spellclass

Changed

  • Reworked the whole code structure to use templates. This greatly reduces the code size and compatibility problems with other extensions. More ruleset support and additional spell info options are now way easier to add in the future.

v3.10 Fix and enhancement for spell components

21 Aug 12:45
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Added

  • Gold cost in spell components now gets signaled with a $ symbol. Showing the actual gold cost would not work because of the width

Fixed

  • Spell components with costs would show up blank

v3.9 5e Concentration, parse optimisation

20 Aug 15:15
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Added

  • Detection of concentration for spell in the 5e ruleset. These are handled as a prefix like rituals.
  • C = concentration, R = ritual.

Changed

  • The parsing in 3.5e/PFRPG is now more dynamic and more elegant (shorter code)