Releases: ZarestiaDev/Spell-Action-Info
Releases · ZarestiaDev/Spell-Action-Info
v5.2 March 2024 ruleset update
- Added compatiblity for March 2024 ruleset updates
v5.1 Fix SFRPG implementation
Fixed
- Spell Action Info was falsely used in the actions tab for abilities
v5.0-hotfix1 5E group display
Fixed
- 5E option changing in group display
v5.0 Feb-2023 ruleset updates
Changed
- Migrated getDatabaseNode() to DB functions
- Major rewrite and restructure of the extension to support new names, templates, layering , etc. in rulesets
v4.3 Extend 5e initialization
Changed
- Extended the 5e initialization to also respect concentration and ritual
v4.2 2E ruleset support
Added
- 2E ruleset support
Changed
- Streamlined the ruleset identification
v4.1 More options, more screen space
Added
- Spacer for 5E to have the name fields without actions all lined up nicely (thanks to @rhagelstrom #1)
- Option Both is now available showing the range & components in one label. Using this option is only advised for people who use their chaarcter sheet in a wide fashion as it squeezes the action list otherwise.
Changed
- Sizes and offsets to show more actions in for example SFRPG
v4.0 Major overhaul and more support
Added
- SFRPG ruleset support
- A user/GM can now choose to show either spell components or the spell range. SFPRG has no component option. The range for 3.5e/PFRPG/SFRPG gets auto-calculated depending on the caster level of the spellclass
Changed
- Reworked the whole code structure to use templates. This greatly reduces the code size and compatibility problems with other extensions. More ruleset support and additional spell info options are now way easier to add in the future.
v3.10 Fix and enhancement for spell components
Added
- Gold cost in spell components now gets signaled with a $ symbol. Showing the actual gold cost would not work because of the width
Fixed
- Spell components with costs would show up blank
v3.9 5e Concentration, parse optimisation
Added
- Detection of concentration for spell in the 5e ruleset. These are handled as a prefix like rituals.
- C = concentration, R = ritual.
Changed
- The parsing in 3.5e/PFRPG is now more dynamic and more elegant (shorter code)