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core.lua
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core.lua
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local addon = CreateFrame("Frame")
addon:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end)
addon:RegisterEvent("ADDON_LOADED")
local UnitAffectingCombat = UnitAffectingCombat
local UnitInVehicle = UnitInVehicle
local UnitExists = UnitExists
local UnitGUID = UnitGUID
local UnitName = UnitName
local timer = 0
local OnUpdate = function(self, elapsed)
timer = timer + elapsed
if timer > 0.5 then
if self.currentDisplay and self.currentDisplay.dirty then
self.currentDisplay:UpdateDisplay()
end
-- Dont throttle this ?
for unit, guid in self:IterateUnitRoster() do
if UnitAffectingCombat(unit) then
self.combatTime[guid] = (self.combatTime[guid] or 0) + timer
end
end
if self.currentDisplay and self.currentDisplay.tip then
self.OnEnter(GameTooltip:GetOwner())
end
timer = 0
end
end
local ldb
local band = bit.band
local filter = COMBATLOG_OBJECT_AFFILIATION_RAID + COMBATLOG_OBJECT_AFFILIATION_PARTY + COMBATLOG_OBJECT_AFFILIATION_MINE
local events = {
["SWING_DAMAGE"] = "Damage",
["RANGE_DAMAGE"] = "Damage",
["SPELL_DAMAGE"] = "Damage",
["SPELL_PERIODIC_DAMAGE"] = "Damage",
["SPELL_HEAL"] = "Healing",
["SPELL_PERIDOIC_HEAL"] = "Healing",
["SPELL_SUMMON"] = true,
}
function addon:ADDON_LOADED(name)
if name ~= "Fiend" then return end
self:UnregisterEvent("ADDON_LOADED")
local frame = CreateFrame("Frame", "FiendDamage", UIParent)
frame:SetHeight(250)
frame:SetWidth(300)
frame:SetPoint("CENTER")
frame:EnableMouse(true)
frame:SetMinResize(50, 50)
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetUserPlaced(true)
frame:SetClampedToScreen(true)
--frame:SetHitRectInsets(
frame:SetScript("OnMouseUp", function(self, button)
if button == "LeftButton" then
self:StopMovingOrSizing()
end
end)
frame:SetScript("OnMouseDown", function(self, button)
if IsModifiedClick("ALT") and button == "LeftButton" then
self:StartMoving()
elseif button == "RightButton" then
if IsModifiedClick("SHIFT") then
self.currentDisplay:RemoveAllBars()
else
ToggleDropDownMenu(1, nil, addon.dropDown, "cursor")
end
end
end)
frame:SetScript("OnSizeChanged", function(self, width, height)
if addon.currentDisplay then
addon.currentDisplay.dirty = true
end
end)
frame:SetBackdrop({
bgFile = [[Interface\Tooltips\UI-Tooltip-Background.tga]], tile = true, tileSize = 16,
edgeFile = [[Interface\AddOns\Fiend\media\otravi-semi-full-border.tga]], edgeSize = 32,
insets = {left = 0, right = 0, top = 20, bottom = 0},
})
frame:SetBackdropColor(0, 0, 0, 0.8)
local title = frame:CreateFontString(nil, "OVERLAY")
title:SetFont(STANDARD_TEXT_FONT, 16)
title:SetText("Fiend")
title:SetJustifyH("CENTER")
title:SetPoint("CENTER")
title:SetPoint("TOP", 0, - 12)
frame.title = title
local drag = CreateFrame("Frame", nil, frame)
drag:SetHeight(16)
drag:SetWidth(16)
drag:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", - 1, 1)
drag:EnableMouse(true)
drag:SetFrameLevel(20)
drag:SetScript("OnMouseUp", function(self, button)
if button == "LeftButton" then
frame:StopMovingOrSizing()
end
end)
drag:SetScript("OnMouseDown", function(self, button)
if button == "LeftButton" and IsModifiedClick("ALT") then
frame:StartSizing()
end
end)
local texture = drag:CreateTexture(nil, "OVERLAY")
texture:SetTexture([[Interface\AddOns\Fiend\media\draghandle.tga]])
texture:SetBlendMode("ADD")
texture:SetAlpha(0.7)
texture:SetAllPoints(drag)
drag.texture = texture
frame.drag = drag
self.frame = frame
self.displays = {}
self.displayCount = 0
self.combatTime = {}
self.inCombat = {}
self.printNum = 10
self:CreateDropDown()
local damage = self.Display("Damage", 16, { 0.6, 0.2, 0.2 }, "dps")
damage:Activate()
self.Display("Healing", 16, { 0.2, 0.6, 0.2 }, "hps")
self.Display("OverHealing", 16, { 0.2, 0.6, 0.5 }, "hps")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:SetScript("OnUpdate", OnUpdate)
self:Show()
ldb = LibStub("LibDataBroker-1.1", true)
if ldb then
local obj = ldb:NewDataObject("Fiend", {
type = "launcher",
icon = [[Interface\Icons\Ability_BullRush]],
OnClick = function(self, button)
if button == "RightButton" then
ToggleDropDownMenu(1, nil, addon.dropDown, "cursor")
else
if addon.frame:IsShown() then
addon.frame:Hide()
else
addon.frame:Show()
end
end
end,
})
self.dataObj = obj
end
self.ADDON_LOADED = nil
end
local spellId, spellName, spellSchool, ammount, over, school, resist
function addon:COMBAT_LOG_EVENT_UNFILTERED(timeStamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, ...)
if not events[event] or not band(sourceFlags, filter) then return end
if event == "SWING_DAMAGE" then
ammount, over, school, resist = ...
elseif event == "SPELL_SUMMON" then
-- This is to get summoned pets like totems etc
return self:AddPet(destGUID, sourceGUID)
else
spellId, spellName, spellSchool, ammount, over, school, resist = ...
end
-- Bail, ususaly because the unit is in a vehicle and we dont have its
-- GUID mapping
if not self:GetUnit(sourceGUID) then return end
ammount = ammount or 0
resist = resist or 0
over = over or 0
-- Track over kill ?
local damage = ammount - (over + resist)
if (event == "SPELL_HEAL" or event == "SPELL_PERIDOIC_HEAL") and over > 0 and self.displays.OverHealing then
self.displays.OverHealing:Update(sourceGUID, over)
end
if damage > 0 then
local display = self.displays[events[event]]
if display then
local pet = self:IsPet(sourceGUID)
if pet then
sourceGUID = pet
sourceName = UnitName(self:GetUnit(pet))
end
display:Update(sourceGUID, damage, sourceName)
end
end
end
function addon:CreateDropDown()
local drop = CreateFrame("Frame", "FiendDropDown", UIParent, "UIDropDownMenuTemplate")
-- </3
self.menu = {
{
{
text = "Fiend",
owner = drop,
isTitle = true,
}, {
text = "Reset",
owner = drop,
func = function()
if addon.currentDisplay then
addon.currentDisplay:RemoveAllBars()
end
end,
}, {
text = "Windows",
owner = drop,
hasArrow = true,
menuList = {
},
}, {
text = "Output",
owner = drop,
hasArrow = true,
menuList = {
{
text = "Guild",
owner = drop,
func = function()
if addon.currentDisplay then
-- Later make this have a count
addon.currentDisplay:Output(addon.printNum, "GUILD")
end
end,
}, {
text = "Party",
owner = drop,
func = function()
if addon.currentDisplay then
addon.currentDisplay:Output(addon.printNum, "PARTY")
end
end,
}, {
text = "Say",
owner = drop,
func = function()
if addon.currentDisplay then
addon.currentDisplay:Output(addon.printNum, "SAY")
end
end
}, {
text = "Whisper",
owner = drop,
func = function()
end,
}, {
text = "Print",
owner = drop,
func = function()
if addon.currentDisplay then
addon.currentDisplay:Output(addon.printNum)
end
end
}, {
text = "Count",
owner = drop,
hasArrow = true,
menuList = {
},
},
},
}, {
text = "hide",
owner = drop,
func = function()
addon.frame:Hide()
end,
}
},
}
local count = 0
for i = 5, 26, 5 do
count = count + 1
self.menu[1][4].menuList[6].menuList[count] = {
text = i or "All",
value = count,
func = function()
addon.printNum = i
print("Set the output limit to " .. i)
end,
}
end
self.menu[1][4].menuList[6].menuList[count + 1] = {
text = "All",
value = count + 1,
func = function()
addon.printNum = nil
print("Set the output limit to All")
end,
}
UIDropDownMenu_Initialize(drop, function(self, level, menuList)
if not (menuList or addon.menu[level]) then return end
for k, v in ipairs(menuList or addon.menu[level]) do
v.value = k
UIDropDownMenu_AddButton(v, level)
end
end, "MENU", 1)
self.dropDown = drop
return drop
end
_G.Fiend = addon