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display.lua
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display.lua
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local fiend = _G.Fiend
local ADDON_NAME, Fiend = ...
Fiend.L = Fiend.L or { }
local L = setmetatable(Fiend.L, { __index = function(t, s) t[s] = s return s end })
local R = LibStub("ZeeRoster-1.0", 1)
local Display = {
}
local View = {
texture = [[Interface\addons\Fiend\media\HalV.tga]],
max = 0,
isActive = false,
total = 0,
bg = { 0.3, 0.3, 0.3 },
}
local floor = math.floor
local tip = GameTooltip
function Display.OnEnter(self)
if self:IsShown() and self.pos > 0 then
tip:SetOwner(self, "ANCHOR_LEFT")
if(fiend.trackDPS) then
tip:AddDoubleLine(self.pos .. ". " .. self.name, self.parent:GetDPS(self.guid), self.col.r, self.col.g, self.col.b, self.col.r, self.col.g, self.col.b)
else
tip:AddLine(self.pos .. ". " .. self.name, self.col.r, self.col.g, self.col.b)
end
tip:AddDoubleLine(self.total, "(" .. math.floor(self.total / self.parent.total * 100) .. "%)", 1, 1, 1, 1, 1, 1)
tip:Show()
self.parent.tip = true
end
end
local pool = setmetatable({}, {
__mode = "k",
__newindex = function(self, index, bar)
bar.name = nil
bar.guid = nil
bar.class = nil
bar.col = nil
bar.total = 0
bar.parent = nil
rawset(self, index, bar)
end
})
local dpsMeta
if(fiend.trackDPS) then
--This is bad because we can have duplicate data!
dpsMeta = {
__index = function(self, key)
local t = {
time = 0,
timer = 0,
damage = 0,
segment = 0,
}
rawset(self, key, t)
return self[key]
end
}
function View:UpdateDPS(time)
local t
for unit, guid in R:IterateUnitRoster() do
t = self.dps[guid]
if(fiend:InCombat(guid)) then
if(t.reset) then
t.damage = 0
t.time = 0
t.reset = false
end
t.damage = t.damage + t.segment
t.time = t.time + time
else
t.reset = true
end
end
end
function View:GetDPS(guid)
return math.floor(self.dps[guid].damage / (self.dps[guid].time or 1))
end
function View:GetTotalDPS()
local total = 0
for i = 1, #self.bars do
total = total + self.bars[i].total
end
return total
end
end
function View:Update(guid, ammount, name)
local bar = self.guids[guid]
bar.name = string.match(name, "(.*)\-?")
if(fiend.trackDPS) then
self.dps[guid].damage = self.dps[guid].damage + ammount
end
if(fiend.trackDPS and self.showDPS) then
bar.total = self:GetDPS(bar.guid)
else
bar.total = bar.total + ammount
self.total = self.total + ammount
end
-- bar.per = math.floor(bar.total / self.total * 100)
if(bar.total > 1e3) then
bar.right:SetText(math.floor((bar.total * 10) / 100) / 100 .. "k")
else
bar.right:SetText(bar.total)
end
self.dirty = true
end
function View:UpdateDisplay()
if not self.isActive or #self.bars == 0 or not self.display.frame:IsShown() or self.updating then return end
self.updating = true
if(fiend.trackDPS and self.showDPS) then
for guid, bar in pairs(self.bars) do
--bar.total = self:GetDPS(bar.guid)
self:Update(bar.guid, 0, bar.name)
end
self.total = self:GetTotalDPS()
end
table.sort(self.bars, function(a, b) return b.total < a.total end)
self.display.frame.title:SetText(self.title .. " - " .. self.total)
local total = math.floor((self.display.frame:GetHeight() - 32) / self.size)
local width = self.display.frame:GetWidth()
local size = self.size
local max = self.bars[1].total
local bar
for i = 1, #self.bars do
bar = self.bars[i]
if i > total then
bar.pos = 0
bar:Hide()
else
bar:SetValue(100 * (bar.total / max))
if bar.pos ~= i then
bar:SetPoint("TOP", self.display.frame, "TOP", 0, ((i - 1) * -size) - 32)
bar.left:SetText(i .. ". " .. bar.name)
bar.pos = i
end
bar:Show()
end
end
self.dirty = false
self.updating = false
end
function View:RemoveAllBars()
local bar
for i = 1, #self.bars do
bar = table.remove(self.bars, 1)
bar:Hide()
self.guids[bar.guid] = nil
table.insert(pool, bar)
end
self.total = 0
end
function View:Resizing(width, height)
local total = math.floor((height or self.display.frame:GetHeight() - 32) / self.size)
local bar
for i = 1, #self.bars do
bar = self.bars[i]
if i > total then
bar:Hide()
else
bar:Show()
end
end
self.dirty = true
end
function View:Activate()
if self.isActive then return end
if self.display.currentView then
self.display.currentView:Deactivate()
end
self.display.frame.title:SetText(self.title)
self.display.frame:SetBackdropBorderColor(unpack(self.bg))
self.display.currentView = self
if self.display.dropDown:IsShown() then
UIDropDownMenu_Refresh(self.display.dropDown)
end
self.isActive = true
-- Update faster
self:UpdateDisplay()
end
function View:Deactivate(clean)
if not self.isActive then return end
self.isActive = false
if clean then
self:ResetAllBars()
else
local bar
for i = 1, #self.bars do
bar = self.bars[i]
bar:Hide()
bar.pos = 0 -- Force update next dirty cycle
end
end
self.display.currentView = nil
end
function View:Output(count, where, player)
if #self.bars == 0 then return end
local output
if not where then
output = print
else
output = function(str)
SendChatMessage(str, where, nil, where == "WHISPER" and player)
end
end
output("Fiend - " .. self.title .. ":")
-- Need to do a double pass
local bar
for i = 1, count or #self.bars do
if not self.bars[i] then break end
bar = self.bars[i]
local dps
if(fiend.trackDPS) then
dps = self:GetDPS(bar.guid)
end
if(fiend.trackDPS and dps > 0 and not self.showDPS) then
output(string.format("%d. %s - %d %d%% - %d dps", i, bar.name, bar.total, (math.floor(bar.total * 10000 / self.total) / 100), dps))
else
output(string.format("%d. %s - %d %d%%", i, bar.name, bar.total, (math.floor(bar.total * 10000 / self.total) / 100)))
end
end
end
function Display:OnUpdate(elapsed)
if(fiend.trackDPS) then
for i, view in pairs(self.views) do
view:UpdateDPS(elapsed)
end
end
if((self.currentView and self.currentView.dirty) or (fiend.trackDPS and self.currentView.showDPS)) then
self.currentView:UpdateDisplay()
end
end
function Display:CreateFrame(title)
local frame = CreateFrame("Frame", "FiendDamage" .. title, UIParent)
frame:SetHeight(250)
frame:SetWidth(300)
frame:SetPoint("CENTER")
frame:EnableMouse(true)
frame:SetMinResize(50, 50)
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetUserPlaced(true)
frame:SetClampedToScreen(true)
--frame:SetHitRectInsets(
frame:SetScript("OnMouseUp", function(self, button)
if button == "LeftButton" then
self:StopMovingOrSizing()
end
end)
frame:SetScript("OnMouseDown", function(s, button)
if IsModifiedClick("ALT") and button == "LeftButton" then
s:StartMoving()
elseif button == "RightButton" then
if IsModifiedClick("SHIFT") then
self.currentView:RemoveAllBars()
else
ToggleDropDownMenu(1, nil, self.dropDown, "cursor")
end
end
end)
frame:SetScript("OnSizeChanged", function(s, width, height)
if self.currentView then
self.currentView.dirty = true
end
end)
frame:SetBackdrop({
bgFile = [[Interface\Tooltips\UI-Tooltip-Background.tga]], tile = true, tileSize = 16,
edgeFile = [[Interface\addons\Fiend\media\otravi-semi-full-border.tga]], edgeSize = 32,
insets = {left = 0, right = 0, top = 20, bottom = 0},
})
frame:SetBackdropColor(0, 0, 0, 0.8)
local title = frame:CreateFontString(nil, "OVERLAY")
title:SetFont(STANDARD_TEXT_FONT, 16)
title:SetText("Fiend")
title:SetJustifyH("CENTER")
title:SetPoint("CENTER")
title:SetPoint("TOP", 0, - 12)
frame.title = title
local drag = CreateFrame("Frame", nil, frame)
drag:SetHeight(16)
drag:SetWidth(16)
drag:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", - 1, 1)
drag:EnableMouse(true)
drag:SetFrameLevel(20)
drag:SetScript("OnMouseUp", function(self, button)
if button == "LeftButton" then
frame:StopMovingOrSizing()
end
end)
drag:SetScript("OnMouseDown", function(self, button)
if button == "LeftButton" and IsModifiedClick("ALT") then
frame:StartSizing()
end
end)
local texture = drag:CreateTexture(nil, "OVERLAY")
texture:SetTexture([[Interface\addons\Fiend\media\draghandle.tga]])
texture:SetBlendMode("ADD")
texture:SetAlpha(0.7)
texture:SetAllPoints(drag)
drag.texture = texture
frame.drag = drag
self.frame = frame
end
function fiend:NewDisplay(title)
title = title or #self.displays + 1
if self.displays[title] then return end
local t = {
views = {},
menu = {},
events = {},
numViews = 0,
title = title,
}
local display = setmetatable(t, { __index = Display } )
display:CreateFrame(title)
display:ToolTip()
self.displays[title] = display
return display
end
function Display:CombatEvent(event, guid, ammount, name, overHeal)
if not self.events[event] then
return
end
for i, d in pairs(self.events[event]) do
if overHeal and d.overHeal then
d:Update(guid, overHeal, name)
elseif ammount > 0 then
d:Update(guid, ammount, name)
end
end
end
function Display:NewView(title, events, size, bg, color, dps)
if self.views[title] then return self.views[title] end
local t = setmetatable({}, { __index = View })
t.bars = {}
t.size = size
t.title = title
t.bg = bg or self.bg
t.color = color
t.display = self
t.total = 0
if(fiend.trackDPS) then
t.dps = setmetatable({}, dpsMeta)
if dps then
t.showDPS = true
end
elseif(dps) then
print("DPS tracking disabled, bailing!")
return
end
for i, event in pairs(events) do
self.events[event] = self.events[event] or {}
table.insert(self.events[event], t)
end
t.guids = setmetatable({}, { __index = function(s, guid)
local bar
if next(pool) then
bar = table.remove(pool, 1)
else
bar = CreateFrame("Statusbar", nil, self.frame)
bar:SetStatusBarTexture(t.texture)
bar:SetMinMaxValues(0, 100)
bar:SetPoint("LEFT", 1, 0)
bar:SetPoint("RIGHT", - 1, 0)
bar:EnableMouse(true)
bar:Hide()
bar:SetScript("OnEnter", self.OnEnter)
bar:SetScript("OnLeave", function(self) tip:Hide(); self.tip = false end)
local bg = bar:CreateTexture(nil, "BACKGROUND")
bg:SetTexture(self.texture)
bg:SetAllPoints(bar)
bar.bg = bg
local left = bar:CreateFontString(nil, "OVERLAY")
left:SetFont(STANDARD_TEXT_FONT, size - 2)
left:SetPoint("LEFT", bar, "LEFT", 5, 0)
left:SetPoint("BOTTOM")
left:SetPoint("TOP")
left:SetShadowColor(0, 0, 0, 0.8)
left:SetShadowOffset(0.8, - 0.8)
bar.left = left
local right = bar:CreateFontString(nil, "OVERLAY")
right:SetFont(STANDARD_TEXT_FONT, size - 2)
right:SetPoint("RIGHT", self.frame, "RIGHT", - 5, 0)
right:SetPoint("TOP")
right:SetPoint("BOTTOM")
right:SetJustifyH("RIGHT")
right:SetShadowColor(0, 0, 0, 0.8)
right:SetShadowOffset(0.8, - 0.8)
bar.right = right
end
local col = t.color
if not col then
local unit = R:GetUnit(guid)
local class = select(2, GetPlayerInfoByGUID(guid)) or "WARRIOR"
col = RAID_CLASS_COLORS[class]
end
bar:SetHeight(size)
bar:SetStatusBarColor(col.r, col.g, col.b)
bar.bg:SetVertexColor(col.r, col.g, col.b, 0.1)
bar.left:SetText(name)
bar.right:SetText(0)
bar.guid = guid
bar.parent = t
bar.total = 0
bar.pos = 0
bar.col = col
table.insert(t.bars, bar)
rawset(s, guid, bar)
bar:Hide()
return bar
end})
local drop = self.dropDown
local menu = {
text = title,
owner = drop,
func = function(self)
t:Activate()
end,
}
self.menu[1][4].menuList[#self.menu[1][4].menuList + 1] = menu
if self.dropDown:IsShown() then
UIDropDownMenu_Refresh(self.dropDown)
end
if self.numViews == 0 then
t:Activate()
end
self.numViews = self.numViews + 1
self.views[title] = t
return t
end
function Display:ToolTip()
local drop = CreateFrame("Frame", "FiendDropDown_" .. self.title, UIParent, "UIDropDownMenuTemplate")
local title = "Fiend"
if self.currentView then
title = "Fiend - " .. self.currentView.title
end
-- </3
self.menu = {
{
{
text = title,
owner = drop,
isTitle = true,
}, {
text = L["Reset"],
owner = drop,
func = function()
if self.currentView then
self.currentView:RemoveAllBars()
end
end,
}, {
text = L["Reset All"],
owner = drop,
func = function()
for i, d in pairs(self.views) do
d:RemoveAllBars()
end
end,
}, {
text = L["Displays"],
owner = drop,
hasArrow = true,
menuList = {
},
}, {
text = L["Output"],
owner = drop,
hasArrow = true,
menuList = {
{
text = L["Guild"],
owner = drop,
func = function()
if self.currentView then
-- Later make this have a count
self.currentView:Output(self.printNum, "GUILD")
end
end,
}, {
text = L["Party"],
owner = drop,
func = function()
if self.currentView then
self.currentView:Output(self.printNum, "PARTY")
end
end,
}, {
text = L["Say"],
owner = drop,
func = function()
if self.currentView then
self.currentView:Output(self.printNum, "SAY")
end
end
}, {
text = L["Whisper"],
owner = drop,
func = function()
end,
}, {
text = L["Print"],
owner = drop,
func = function()
if self.currentView then
self.currentView:Output(self.printNum)
end
end
}, {
text = L["Count"],
owner = drop,
hasArrow = true,
menuList = {
},
},
},
}, {
text = self.frame:IsShown() and L["Hide"] or L["Show"],
owner = drop,
func = function()
if self.frame:IsShown() then
self.frame:Hide()
self.menu[1][6].text = L["Show"]
else
self.frame:Show()
self.menu[1][6].text = L["Hide"]
end
end,
}
},
}
local count = 0
for i = 5, 26, 5 do
count = count + 1
self.menu[1][5].menuList[6].menuList[count] = {
text = i or L["All"],
value = count,
func = function()
self.printNum = i
print(string.format(L["Set the output limit to %d"], i))
end,
}
end
self.menu[1][5].menuList[6].menuList[count + 1] = {
text = L["All"],
value = count + 1,
func = function()
self.printNum = nil
print(L["Set the output limit to All"])
end,
}
UIDropDownMenu_Initialize(drop, function(horse, level, menuList)
if not (menuList or self.menu[level]) then return end
for k, v in ipairs(menuList or self.menu[level]) do
v.value = k
UIDropDownMenu_AddButton(v, level)
end
end, "MENU", 1)
if fiend.menu then
count = #fiend.menu[1][2].menuList
fiend.menu[1][2].menuList[count + 1] = {
text = self.title,
hasArrow = true,
menuList = self.menu[1]
}
end
self.dropDown = drop
return drop
end