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NoLossOnSW.cpp
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NoLossOnSW.cpp
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/*
* Copyright (C) 2018 Zehra
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option) any
* later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "bzfsAPI.h"
class NoLossOnSW : public bz_Plugin
{
public:
virtual const char* Name() { return "NoLossOnSW"; }
virtual void Init(const char* /*config*/);
virtual void Event(bz_EventData *eventData);
virtual void Cleanup(void);
};
BZ_PLUGIN(NoLossOnSW)
void NoLossOnSW::Init(const char*config) {
Register(bz_ePlayerDieEvent);
}
void NoLossOnSW::Cleanup(void) {
Flush();
}
void NoLossOnSW::Event(bz_EventData *eventData) {
if (eventData->eventType == bz_ePlayerDieEvent) {
bz_PlayerDieEventData_V2 *deathData = (bz_PlayerDieEventData_V2*)eventData;
if (deathData->flagKilledWith == "SW") {
bz_incrementPlayerLosses(deathData->playerID, -1);
}
}
}
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