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ZeldoRetro committed Sep 23, 2019
1 parent 1a996d2 commit 553cb96
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Binary file added data/sprites/hero/Thumbs.db
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Binary file added data/sprites/hero/boomerang.shield.png
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Binary file added data/sprites/hero/boomerang.tunic.png
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Binary file added data/sprites/hero/bow.tunic.png
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Binary file added data/sprites/hero/cane.tunic.png
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Binary file added data/sprites/hero/carrying.png
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Binary file added data/sprites/hero/dying.png
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Binary file added data/sprites/hero/falling.png
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12 changes: 12 additions & 0 deletions data/sprites/hero/fire_rod.dat
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animation{
name = "normal",
src_image = "hero/fire_rod.png",
frame_delay = 50,
frame_to_loop_on = 2,
directions = {
{ x = 0, y = 0, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 40, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 80, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 120, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
},
}
Binary file added data/sprites/hero/fire_rod.png
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Binary file added data/sprites/hero/grabbing.png
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18 changes: 18 additions & 0 deletions data/sprites/hero/ground1.dat
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animation{
name = "stopped",
src_image = "tileset",
directions = {
{ x = 272, y = 168, frame_width = 16, frame_height = 8, origin_x = 8, origin_y = 4 },
},
}

animation{
name = "walking",
src_image = "tileset",
frame_delay = 100,
frame_to_loop_on = 0,
directions = {
{ x = 272, y = 168, frame_width = 16, frame_height = 8, origin_x = 8, origin_y = 4, num_frames = 3 },
},
}

10 changes: 10 additions & 0 deletions data/sprites/hero/ground2.dat
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animation{
name = "walking",
src_image = "tileset",
frame_delay = 200,
frame_to_loop_on = 0,
directions = {
{ x = 272, y = 176, frame_width = 16, frame_height = 8, origin_x = 8, origin_y = 4, num_frames = 3 },
},
}

Binary file added data/sprites/hero/hammer.shield.png
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Binary file added data/sprites/hero/hammer.tunic.png
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Binary file added data/sprites/hero/hookshot.shield.png
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Binary file added data/sprites/hero/hookshot.tunic.png
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12 changes: 12 additions & 0 deletions data/sprites/hero/ice_rod.dat
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animation{
name = "normal",
src_image = "hero/ice_rod.png",
frame_delay = 50,
frame_to_loop_on = 2,
directions = {
{ x = 0, y = 0, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 40, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 80, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 120, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
},
}
Binary file added data/sprites/hero/ice_rod.png
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Binary file added data/sprites/hero/jumping.png
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Binary file added data/sprites/hero/lifting.png
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Binary file added data/sprites/hero/loading.shield1.png
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Binary file added data/sprites/hero/loading.shield2.png
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Binary file added data/sprites/hero/loading.shield3.png
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Binary file added data/sprites/hero/loading.sword1.png
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Binary file added data/sprites/hero/loading.sword2.png
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Binary file added data/sprites/hero/loading.sword3.png
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Binary file added data/sprites/hero/loading.sword4.png
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Binary file added data/sprites/hero/loading.sword_stars1.png
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Binary file added data/sprites/hero/loading.sword_stars2.png
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Binary file added data/sprites/hero/loading.tunic1.png
Binary file added data/sprites/hero/loading.tunic2.png
Binary file added data/sprites/hero/loading.tunic3.png
Binary file added data/sprites/hero/miscellaneous.png
Binary file added data/sprites/hero/plunging.png
Binary file added data/sprites/hero/pulling.png
Binary file added data/sprites/hero/pushing.png
Binary file added data/sprites/hero/rod.shield.png
Binary file added data/sprites/hero/rod.tunic.png
Binary file added data/sprites/hero/running.png
109 changes: 109 additions & 0 deletions data/sprites/hero/shield1.dat
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animation{
name = "stopped",
src_image = "hero/stopped.shield.png",
directions = {
{ x = 0, y = 0, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 24, y = 0, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 48, y = 0, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 72, y = 0, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
},
}
animation{
name = "boomerang",
src_image = "hero/boomerang.shield.png",
frame_delay = 100,
directions = {
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 64, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 96, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
},
}
animation{
name = "hammer",
src_image = "hero/hammer.shield.png",
frame_delay = 50,
directions = {
{ x = 0, y = 0, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 40, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 80, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 120, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
},
}
animation{
name = "hookshot",
src_image = "hero/hookshot.shield.png",
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21 },
},
}
animation{
name = "rod",
src_image = "hero/rod.shield.png",
frame_delay = 50,
frame_to_loop_on = 2,
directions = {
{ x = 0, y = 0, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 40, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 80, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 120, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
},
}
animation{
name = "sword",
src_image = "hero/sword.shield1.png",
frame_delay = 30,
directions = {
{ x = 0, y = 0, frame_width = 24, frame_height = 32, origin_x = 12, origin_y = 23, num_frames = 12 },
{ x = 0, y = 32, frame_width = 24, frame_height = 32, origin_x = 12, origin_y = 23, num_frames = 12 },
},
}
animation{
name = "sword_loading_stopped",
src_image = "hero/loading.shield1.png",
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23 },
},
}
animation{
name = "sword_loading_walking",
src_image = "hero/loading.shield1.png",
frame_delay = 100,
frame_to_loop_on = 0,
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 6 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23, num_frames = 6 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 6 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23, num_frames = 6 },
},
}
animation{
name = "sword_tapping",
src_image = "hero/sword_tapping.shield.png",
frame_delay = 40,
frame_to_loop_on = 1,
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 7 },
{ x = 0, y = 24, frame_width = 24, frame_height = 40, origin_x = 12, origin_y = 37, num_frames = 7 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 7 },
{ x = 0, y = 88, frame_width = 24, frame_height = 40, origin_x = 12, origin_y = 21, num_frames = 7 },
},
}
animation{
name = "walking",
src_image = "hero/walking.shield.png",
frame_delay = 100,
frame_to_loop_on = 0,
directions = {
{ x = 0, y = 0, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 72, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 144, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 216, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
},
}
109 changes: 109 additions & 0 deletions data/sprites/hero/shield2.dat
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animation{
name = "stopped",
src_image = "hero/stopped.shield.png",
directions = {
{ x = 0, y = 24, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 24, y = 24, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 48, y = 24, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 72, y = 24, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
},
}
animation{
name = "boomerang",
src_image = "hero/boomerang.shield.png",
frame_delay = 100,
directions = {
{ x = 0, y = 128, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 160, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 192, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 224, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
},
}
animation{
name = "hammer",
src_image = "hero/hammer.shield.png",
frame_delay = 50,
directions = {
{ x = 0, y = 160, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 200, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 240, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 280, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
},
}
animation{
name = "hookshot",
src_image = "hero/hookshot.shield.png",
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 64, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 96, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21 },
},
}
animation{
name = "rod",
src_image = "hero/rod.shield.png",
frame_delay = 50,
frame_to_loop_on = 2,
directions = {
{ x = 0, y = 160, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 200, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 240, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 280, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
},
}
animation{
name = "sword",
src_image = "hero/sword.shield2.png",
frame_delay = 30,
directions = {
{ x = 0, y = 0, frame_width = 24, frame_height = 32, origin_x = 12, origin_y = 23, num_frames = 12 },
{ x = 0, y = 32, frame_width = 24, frame_height = 32, origin_x = 12, origin_y = 23, num_frames = 12 },
},
}
animation{
name = "sword_loading_stopped",
src_image = "hero/loading.shield2.png",
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23 },
},
}
animation{
name = "sword_loading_walking",
src_image = "hero/loading.shield2.png",
frame_delay = 100,
frame_to_loop_on = 0,
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 6 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23, num_frames = 6 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 6 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23, num_frames = 6 },
},
}
animation{
name = "sword_tapping",
src_image = "hero/sword_tapping.shield.png",
frame_delay = 40,
frame_to_loop_on = 1,
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 7 },
{ x = 0, y = 152, frame_width = 24, frame_height = 40, origin_x = 12, origin_y = 37, num_frames = 7 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 7 },
{ x = 0, y = 216, frame_width = 24, frame_height = 40, origin_x = 12, origin_y = 21, num_frames = 7 },
},
}
animation{
name = "walking",
src_image = "hero/walking.shield.png",
frame_delay = 100,
frame_to_loop_on = 0,
directions = {
{ x = 0, y = 24, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 96, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 168, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 240, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
},
}
109 changes: 109 additions & 0 deletions data/sprites/hero/shield3.dat
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animation{
name = "stopped",
src_image = "hero/stopped.shield.png",
directions = {
{ x = 0, y = 48, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 24, y = 48, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 48, y = 48, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
{ x = 72, y = 48, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21 },
},
}
animation{
name = "boomerang",
src_image = "hero/boomerang.shield.png",
frame_delay = 100,
directions = {
{ x = 0, y = 256, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 288, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 320, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
{ x = 0, y = 352, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21, num_frames = 2 },
},
}
animation{
name = "hammer",
src_image = "hero/hammer.shield.png",
frame_delay = 50,
directions = {
{ x = 0, y = 320, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 360, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 400, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
{ x = 0, y = 440, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 7 },
},
}
animation{
name = "hookshot",
src_image = "hero/hookshot.shield.png",
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 128, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 160, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 21 },
},
}
animation{
name = "rod",
src_image = "hero/rod.shield.png",
frame_delay = 50,
frame_to_loop_on = 2,
directions = {
{ x = 0, y = 320, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 360, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 400, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
{ x = 0, y = 440, frame_width = 64, frame_height = 40, origin_x = 32, origin_y = 29, num_frames = 3 },
},
}
animation{
name = "sword",
src_image = "hero/sword.shield3.png",
frame_delay = 30,
directions = {
{ x = 0, y = 0, frame_width = 24, frame_height = 32, origin_x = 12, origin_y = 23, num_frames = 12 },
{ x = 0, y = 32, frame_width = 24, frame_height = 32, origin_x = 12, origin_y = 23, num_frames = 12 },
},
}
animation{
name = "sword_loading_stopped",
src_image = "hero/loading.shield3.png",
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23 },
},
}
animation{
name = "sword_loading_walking",
src_image = "hero/loading.shield3.png",
frame_delay = 100,
frame_to_loop_on = 0,
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 6 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23, num_frames = 6 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 6 },
{ x = 0, y = 32, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 23, num_frames = 6 },
},
}
animation{
name = "sword_tapping",
src_image = "hero/sword_tapping.shield.png",
frame_delay = 40,
frame_to_loop_on = 1,
directions = {
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 7 },
{ x = 0, y = 280, frame_width = 24, frame_height = 40, origin_x = 12, origin_y = 37, num_frames = 7 },
{ x = 0, y = 0, frame_width = 1, frame_height = 1, origin_x = 0, origin_y = 0, num_frames = 7 },
{ x = 0, y = 344, frame_width = 24, frame_height = 40, origin_x = 12, origin_y = 21, num_frames = 7 },
},
}
animation{
name = "walking",
src_image = "hero/walking.shield.png",
frame_delay = 100,
frame_to_loop_on = 0,
directions = {
{ x = 0, y = 48, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 120, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 192, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
{ x = 0, y = 264, frame_width = 24, frame_height = 24, origin_x = 12, origin_y = 21, num_frames = 8 },
},
}
Binary file added data/sprites/hero/spin_attack.sword1.png
Binary file added data/sprites/hero/spin_attack.sword2.png
Binary file added data/sprites/hero/spin_attack.sword3.png
Binary file added data/sprites/hero/spin_attack.sword4.png
Binary file added data/sprites/hero/spin_attack.tunic1.png
Binary file added data/sprites/hero/spin_attack.tunic2.png
Binary file added data/sprites/hero/spin_attack.tunic3.png
Binary file added data/sprites/hero/stopped.shield.png
Binary file added data/sprites/hero/stopped.tunic.png
Binary file added data/sprites/hero/swimming.png
Binary file added data/sprites/hero/sword.shield1.png
Binary file added data/sprites/hero/sword.shield2.png
Binary file added data/sprites/hero/sword.shield3.png
Binary file added data/sprites/hero/sword.sword1.png
Binary file added data/sprites/hero/sword.sword2.png
Binary file added data/sprites/hero/sword.sword3.png
Binary file added data/sprites/hero/sword.sword4.png
Binary file added data/sprites/hero/sword.tunic1.png
Binary file added data/sprites/hero/sword.tunic2.png
Binary file added data/sprites/hero/sword.tunic3.png
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