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Heatray sound change #1061

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Blackdutchie
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  • Adds a new heatray sound file
  • Updates sounds.lua to contain a new sound for heatrays, modulating pitch and volume slightly for each instance. This works to reduce the "horrible repetitive racket" effect.
    • Editing the pitchmod line to be a slightly higher number will reduce the racket effect further, but will at some point introduce a "sci-fi laser" effect where it starts to sound quite silly.
  • Edits Scorcher, Dante, DDM, and Commander Heatray to use this new sound.

This new heatray sound file works by adding a new sound to sounds.lua
while leaving the old heatray sound file intact. Revert should be pretty
easy if desired.
Updates Commander and DDM to use the new Heatray sound
Updates Dante to use the new heatray sound
@Blackdutchie
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Example video. First the slashers demonstrate the original sound, then the scorchers demonstrate the new sound.
Sound quality of the video is worse than I'd like, but gives a reasonable idea of what it sounds like in-game.

https://www.youtube.com/watch?v=ytZb0lEgPPg

@Anarchid
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It would be awesome to get of the eye-shattering heatray finally.

The old file is forever stored in git history, so there's no need in keeping it except for comparison.

@GoogleFrog
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The new sound is too indistinct for me, just sounds like noisy steam.

@sprunk
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sprunk commented Nov 29, 2016

It sounds like a constant stream of barrels rolling on a metal floor a few rooms across.

@sprunk
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sprunk commented Feb 8, 2017

There seems to be a consensus that this is not better than current.

@sprunk sprunk closed this Feb 8, 2017
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4 participants