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Standardize Pinewood Derby mexes to 2.0m/s #4409

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Arch-Shaman
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@Arch-Shaman
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Before:

return {
	spots = {
		{x = 3720, z = 1352, metal = 2.01687002},
		{x = 552, z = 968, metal = 2.06999993},
		{x = 2360, z = 1512, metal = 2.06172013},
		{x = 5848, z = 600, metal = 1.96580994},
		{x = 216, z = 2216, metal = 1.95132005},
		{x = 1000, z = 2376, metal = 2.02169991},
		{x = 1640, z = 2152, metal = 2.05689001},
		{x = 5880, z = 280, metal = 1.97408998},
		{x = 5624, z = 2184, metal = 1.92095995},
		{x = 1864, z = 2824, metal = 1.93268991},
		{x = 696, z = 440, metal = 1.9057796},
		{x = 4968, z = 568, metal = 1.9223398},
		{x = 200, z = 2600, metal = 1.89749992},
		{x = 424, z = 680, metal = 1.96925998},
		{x = 4440, z = 952, metal = 2.09070015},
		{x = 5448, z = 2696, metal = 2.06448007},
		{x = 4120, z = 216, metal = 1.93959022},
		{x = 5752, z = 2472, metal = 1.99616992},
	}
}

@sprunk
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sprunk commented May 25, 2021

Why not just

return {
	metalValueOverride = 2.0,
}

@sprunk sprunk closed this in a90c59f May 25, 2021
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2 participants