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VulkRenderer

I

  • Developed a custom Vulkan renderer, gaining in-depth knowledge of Vulkan's low-level graphics pipeline and GPU programming techniques.
  • Implemented .obj file loading and rendering, enabling the visualization of complex 3D models to enhance scene detail and realism in a custom game engine environment.
  • Integrated sophisticated lighting models, such as directional and point lighting, using Vulkan to create dynamic and realistic lighting effects that enhance the visual quality of scenes.
  • Employed billboards as dynamic light sources, demonstrating innovative techniques to simulate light behaviors in real-time rendering scenarios.
  • Designed and implemented a versatile camera system with movable perspective views, facilitating interactive scene exploration and dynamic viewpoint adjustments within a Vulkan-based renderer.

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A Game Engine with Vulkan

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