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Action Point System #163

Action Point System

Action Point System #163

Triggered via pull request May 15, 2024 21:02
Status Failure
Total duration 55s
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dotnet.yml

on: pull_request
run-tests
45s
run-tests
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1 error and 12 warnings
run-tests
Process completed with exit code 1.
run-tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
run-tests
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
run-tests: LisergyServer/RedisMagic/TestTokens.cs#L468
'MathsGenerator.MathsGenerator': A project containing analyzers or source generators should specify the property '<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>'
run-tests: LisergyServer/Game/Engine/Pathfinder/Cell.cs#L19
'Cell.QueueIndex' hides inherited member 'FastPriorityQueueNode.QueueIndex'. Use the new keyword if hiding was intended.
run-tests: LisergyServer/Game/Systems/BattleGroup/Unit.cs#L12
'Unit' defines operator == or operator != but does not override Object.Equals(object o)
run-tests: LisergyServer/Game/Systems/Course/CourseLogic.cs#L71
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
run-tests: LisergyServer/Game/Systems/Course/CourseLogic.cs#L78
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
run-tests: LisergyServer/Game/Engine/DataTypes/DeterministicRandom.cs#L198
'DeterministicRandom.NextUInt()' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
run-tests: LisergyServer/Game/Engine/DataTypes/FixedPoint.cs#L1165
Assignment made to same variable; did you mean to assign something else?
run-tests: LisergyServer/Game/Engine/ECS/ComponentDeltaCompression.cs#L18
The field 'ComponentDeltaCompression._offset' is never used
run-tests: LisergyServer/Game/Engine/ECS/ComponentDeltaCompression.cs#L17
Field 'ComponentDeltaCompression._size' is never assigned to, and will always have its default value 0
run-tests: LisergyServer/Game/World/WorldUtils.cs#L83
The field 'WorldUtils.ONE' is assigned but its value is never used