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rotation_6d_to_matrix instead of batch_rodrigues #6

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ulucsahin opened this issue Apr 14, 2023 · 0 comments
Open

rotation_6d_to_matrix instead of batch_rodrigues #6

ulucsahin opened this issue Apr 14, 2023 · 0 comments

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@ulucsahin
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I was wondering the reasoning behind this change. As far as I know, batch_rodrigues method was being used in FLAME to compute rotation matrix. I also see that full_pose has 30 elements instead of 15.

I have a project which uses a FLAME version that uses batch_rodrigues, I am unable to use it due to this change. Is there a way to coınvert these changes?

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