Releases: Zode/blenderutils
Object level vertexbones
fix updater (again)
i swear no other project of mine is this janky
goldsrc:tm: tweaks
Changed proxy copy logic a bit
VertexBones
In edit mode's vertex menu: New option "vertex bones: make from selected" which will take the selected vertices, and make a proxy object & armature with said vertices rigged into bones controlled by the original mesh's vertices. Effectively allowing one to turn vertex animation into bone animation for goldsrc and others.
But wait, there's more!
i swear this is the last hotpatch lol
set alpha mode to alpha blend when transparent + additive instead of clipping so that viewport has something to display
fastest fingers in the west
apparently i managed to push 1.3.2 release before the commits were ready lmao
also updated the updater just in case
alpha blend -> alpha clip
edit: apparently emojis break the auto updater
Hotpatch blender 4 and modal drawing
also fixes all objects material import
Blender 4 patch & new features
Fixed an issue relating to new BSDF stuff in blender 4.x
Made textures import with nearest neighbor filtering
Added support for transparent materials
Added keybind ctrl+shift+q to quickly toggle between built in and custom weight paint gradient (sadly can't set up a custom gradient as that property is read only for scripts)
Merged with dev addon: classic vertex weight, keybind is shift+q. in weight paint mode hit this keybind to begin classic weighting.
Bakery hotfix
Fixed an issue where baking would use the source object's material list rather than the destination object's material list.