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Releases: Zode/blenderutils

Object level vertexbones

28 Dec 01:36
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Added ability to make vertexbones on an object level for physics sims.
Also changed behavior of vertexbone creation, so that it merges into existing one if possible instead of making a copy.

fix updater (again)

27 Dec 07:34
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i swear no other project of mine is this janky

goldsrc:tm: tweaks

27 Dec 07:27
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Changed proxy copy logic a bit

VertexBones

27 Dec 06:21
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In edit mode's vertex menu: New option "vertex bones: make from selected" which will take the selected vertices, and make a proxy object & armature with said vertices rigged into bones controlled by the original mesh's vertices. Effectively allowing one to turn vertex animation into bone animation for goldsrc and others.

But wait, there's more!

27 Dec 03:12
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i swear this is the last hotpatch lol
set alpha mode to alpha blend when transparent + additive instead of clipping so that viewport has something to display

fastest fingers in the west

27 Dec 01:32
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apparently i managed to push 1.3.2 release before the commits were ready lmao
also updated the updater just in case

alpha blend -> alpha clip

27 Dec 01:04
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edit: apparently emojis break the auto updater

Hotpatch blender 4 and modal drawing

27 Dec 00:58
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also fixes all objects material import

Blender 4 patch & new features

27 Dec 00:36
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Fixed an issue relating to new BSDF stuff in blender 4.x
Made textures import with nearest neighbor filtering
Added support for transparent materials
Added keybind ctrl+shift+q to quickly toggle between built in and custom weight paint gradient (sadly can't set up a custom gradient as that property is read only for scripts)
Merged with dev addon: classic vertex weight, keybind is shift+q. in weight paint mode hit this keybind to begin classic weighting.

Bakery hotfix

01 Apr 17:55
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Fixed an issue where baking would use the source object's material list rather than the destination object's material list.