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As a graphics engine programmer I want to parallelise render sub-passes because I want to increase render performance #3

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Zeeblur opened this issue Feb 4, 2019 · 0 comments
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@Zeeblur
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Zeeblur commented Feb 4, 2019

  • Is an abstract class for sub-passes defined?
  • Do we have multiple sub-passes?
  • Do we have deferred rendering?
  • Do we have a shadow pass in deferred rendering?
  • Can we run sub-passes in parallel?
  • Are the sub-passes faster in parallel?
  • Is the output from the parallel sub-passes the same as the sequential sub-passes?
@Zeeblur Zeeblur self-assigned this Feb 4, 2019
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