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Minefield

Minefield is a Minecraft-inspired amusement park management game and my first-ever Unity project, which I made for my Software Technology class during the spring of 2021.

You can watch a demo using this link. Please note that the video is in Hungarian, as requested by my tutor, but I made English subtitles.

Highlights

  • Implemented a robust world manager from scratch that is a core part of the building mechanics.
  • Implemented a camera system for moving around in the 3D game world.
  • Balanced the game so that it is fun and challenging to play.
  • Set up a CI solution on GitLab.
  • Added background sounds and music to the game.
  • Imported and dialed in the game models and prefabs that bring the game to life.
  • Implemented extensive NPC mechanics from scratch using a custom AI and the A* search algorithm.
  • Implemented the crew mechanics based on the NPC mechanics.
  • Implemented an input manager that handles the user input.
  • Implemented a game manager that connects the core functionalities of the game with the user input.

Credits

Dominik Manty and Kristof Takacs were responsible for the menu and exporting the game models from Minecraft.

Technologies Used

  • Unity
  • C#
  • GitLab
  • Bash

Results

Minefield was one of the best games in our semester.

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