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[Suggestions] Better Shield FP & Jump Attack #70
Comments
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Honestly, the jump specific variants isn't that big of a deal anyways so I'm not too worried about it as a whole, my bigger concern was the shield... Cause yeah, it can get pretty bad with how much the shield covers your vision. |
I'll investigate later how much of an obstruction really is the shield problem, and how can we solve it properly. |
Okay, til then I'll probably stick to 3rd person when using a shield. |
Hey @Jusey1 someone proposed a solution for the shield problem. |
I read project readme, checked client side and server side configurations, and no such feature exists - Yes.
Is your feature request related to a problem? Please describe.
So, I got the mod working and already added a compatibility patch with my Waraxes (Waraxes are one-handed axes, Battle Axes are the two-handed ones) but after playtesting the animations and the mod. I notice two slight issues, not big ones mind you, just two things that bothers me:
Describe the solution you'd like
My solutions for the two is as follows:
Describe alternatives you've considered
I really only have one alternative for the shield idea which is simply just hide the shield in first-person when attacking.
Additional context
Context picture for the shield and how it can block vision during attack animations:
And with some modded shields:
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