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[Feature Request] Compatibility with Utility Belt #78
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👋 hi better combat developers...this is probably an issue on my side but I'll look into it and post a comment when I do. |
Hello @Jamalam360 |
Currently browsing on my phone, so not ideal, but I think it might be related to this inject I might be able to get away with just specifying a higher priority on my mixin so it injects first, but not sure yet |
Yes this is an important one. |
After much debugging, I found the issue. This line checks if This is because the tool belts inventory is stored in NBT, and @ZsoltMolnarrr do you think it would be appropriate for you to change the condition in that |
Do you mean to use this function?
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I read project readme, checked client side and server side configurations, and no such feature exists - YES
Is your feature request related to a problem? Please describe.
Currently, trying to attack with a weapon equipped on the utility belt from the Utility Belt mod will result in feinting instead.
Describe the solution you'd like
Allow weapons in a utility belt to be used properly.
Describe alternatives you've considered
Not using anything that is considered a weapon with a utility belt.
Additional context
Created an issue on Utility Belt's side as well: https://github.com/JamCoreModding/UtilityBelt/issues/6
An example with a sword, holding LMB:
Logs, if necessary: https://gist.github.com/Footage2-Amply-Pounce/b110c3d394a5bb965fc7ed29101ec3d5
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