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Update changelog
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Zylann committed Dec 31, 2023
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Expand Up @@ -13,6 +13,7 @@ For a more detailed list of past and incoming changes, see the commit history.
- Added `HTerrainData.reload` function to allow reloading a terrain while the game is running (after saving in the editor)
- Update properties in the inspector when a custom shader is modified
- Added support for importing and exporting 32-bit raw files
- Allow to set brush size and opacity size with spinboxes (thanks to Vercix)
- Exposed specular parameter in ground shaders
- Fixed brush cursor looked off-center at close range when using tiny brush sizes
- Fixed error when trying to change `TextureSet` mode while it has textures in it
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