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Is terrain size in units (or meters) related to resolution? #113
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Terrain size is resolution of the heightmap, which is pixels, but translates to world-space units by default if no scale is applied.
Each side will be 4096 world units if no scale is applied.
Two things happen here:
Yes because above this size some graphic cards say "no", hard to know if it will work everywhere. Also texture import has a tendency to murder CPU at those sizes. But in theory if you have a good one you could go above, I just didn't expose it in the dialog.
Currently, yes. For such huge sizes I think extra chunking would be required, I wrote some ideas and consequences of that in #55 |
So, I was able to change scale of the terrain, in the
Because I coudn't change this same variable from the inspector. Is this the right way to do it? As a side note, I made a 16 x 16 km terrain out of a 2017 x 2017 PNG file, and everything is fine, I'll try with a bigger file. |
You should not need to change it in the code, the inspector should work... what happened? Was there an error? |
Ah, I know what it is. Try updating the plugin to the version on Github, I fixed this recently. |
Solved, with commit Thanks! |
For example, when I click TERRAIN > RESIZE, if I choose 4096, each side of the terrain will be 4096 meters large?
If I switch to scale mode, and try to click on the scale gizmo (or move, or rotate gizmos) from the terrain, the Output shows the message "Modify HeightMapData Splat", what is this?
In other words, a terrain can't be larger than 4096 x 4096?
If I want a terrain of 16 x 16 km, do I need 4 terrains, of 4096 x 4096 each?
EDIT:
Found in #86 that @Zylann said the plugin is designed to a max of 4 x 4 km. So I think this is still the case, just would like a confirmation.
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