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Issue where the positions of the cursor and brush do not match #400
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Looks like this happens specifically when using very small brush size and very close to the terrain. Looks also like an issue with the decal rather than the functionality, since you noticed it still performs the action at the right position. |
decal.gdshader ....... depth_test_disabled thank you |
I found the decal didn't apply a half-pixel offset terrain shaders are applying (therefore heights of the decal were slightly off). Did the changes in 616088d |
I plan to just slightly modify the current shader. |
The position of the cursor and the brush are different.
Look inside the red square area.
The farther away you are, the more out of place it becomes.
When you work in that state, the action occurs at the position of the cursor.
godot 4.1.1 hterrain 1.7.2 win10 gtx1070
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