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Update super_people_test_session.md
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a327ex committed Mar 14, 2022
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Expand Up @@ -66,9 +66,8 @@ only was able to get them after I killed someone. One easy way to solve this is
per location.

You could look at a BR map as a graph. Each location that can spawn items is a node that's connected to neighboring nodes. To ensure that you can't go too long without finding gear/helmet/capsules, you can run some code
on this graph to ensure that at least one of these items exists every *N* nodes. Or you could divide the graph into clusters and run that same code for each cluster. You could also integrate node distance into this, since for rural
areas nodes will be fairly spaced out from each other, meaning that you'd need the number *N* or the cluster size to be smaller or larger depending on node density as measured with node distance.
on this graph to ensure that at least one of these items exists every *N* nodes. Or you could divide the graph into clusters and run the constraint code for each cluster. You could also integrate node distance into this,
since for rural areas nodes will be fairly spaced out from each other, meaning that you'd need the number *N* or the cluster size to be smaller or larger depending on node density as measured by node distance.

In any case, lower TTK was an interesting and surprising change that I didn't realize was so important for this game, but that now seems obvious. So I wrote this post to ammend the last one.

Overall I'm fairly happy with how this game is going and the devs seem to be on top of things, so hopefully this doesn't end up being another BR that I really like that just dies :sob:
Some fairly small changes but they were noticeable enough to be worth of a mention. In any case, lower TTK was an interesting and surprising thing that I didn't realize was so important for this game, but that now seems obvious.
Overall I'm fairly happy with how this game is going and the devs seem to be on top of things, so hopefully it does well once it releases!

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