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Halloween detection #173

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Halloween detection #173

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JohnathonNow
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Changes enemy names to "spooky ________" if the date of play was Halloween.

@@ -138,7 +139,7 @@ void generate_enemies()
book_length++;

/* grue */
rulebook[book_length].name = "grue";
rulebook[book_length].name = is_halloween() ? "spooky grue" : "grue";
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can this be spoopy instead

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why

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