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ml_toggleVisibility.py
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ml_toggleVisibility.py
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#
# -= ml_toggleVisibility.py =-
# __ by Morgan Loomis
# ____ ___ / / http://morganloomis.com
# / __ `__ \/ / Licensed under Creative Commons BY-SA
# / / / / / / / http://creativecommons.org/licenses/by-sa/3.0/
# /_/ /_/ /_/_/ _________
# /_________/ Revision 1, 2015-05-14
# _______________________________
# - -/__ Installing Python Scripts __/- - - - - - - - - - - - - - - - - - - -
#
# Copy this file into your maya scripts directory, for example:
# C:/Documents and Settings/user/My Documents/maya/scripts/ml_toggleVisibility.py
#
# Run the tool by importing the module, and then calling the primary function.
# From python, this looks like:
# import ml_toggleVisibility
# ml_toggleVisibility.main()
# From MEL, this looks like:
# python("import ml_toggleVisibility;ml_toggleVisibility.main()");
# _________________
# - -/__ Description __/- - - - - - - - - - - - - - - - - - - - - - - - - - -
#
# Toggle the visibility of an object off and on, regardless of the attribute's
# locked or keyable state.
# ___________
# - -/__ Usage __/- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#
# Select an object, and run the script. If the object is visible, it will be
# hidden, and vice-versa.
# __________
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /_ Enjoy! _/- - -
__author__ = 'Morgan Loomis'
__license__ = 'Creative Commons Attribution-ShareAlike'
__category__ = 'animationScripts'
__revision__ = 1
import maya.cmds as mc
def main():
sel = mc.ls(sl=True)
if not sel:
return
for each in sel:
plug = each+'.v'
try:
locked = mc.getAttr(plug, lock=True)
if locked:
mc.setAttr(plug, lock=False)
if mc.getAttr(plug):
mc.setAttr(plug, 0)
else:
mc.setAttr(plug, 1)
if locked:
mc.setAttr(plug, lock=True)
except:
pass
if __name__ == '__main__':
main()
# ______________________
# - -/__ Revision History __/- - - - - - - - - - - - - - - - - - - - - - - -
#
# Revision 1: 2015-05-14 : Converted from mel.