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embodied interaction prep
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# Documentation Website
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# Gesture Assignment (February 6, 2023)

---

Work together in your group. 3–4 people. Matti will pick out the groups randomly. **Note that this group does not have to be the one for your final project.**

Think about the **gestures that you use in your everyday life.** What are some of the most interesting gestures that really take full advantage of your capabilities as a human being? Are these gestures associated with a specific object, context, or culture?
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# Week 01 | Introduction

---

{{<hint info>}}
**Monday, January 9, 2023**
**Monday, January 8, 2024**

*We start in Room L208*
{{</hint>}}


## Introduction

[See the home page of the course for basic information of the course.](../)

### Examples from previous years

[Go here to see some examples from previous years](../showcase/)

## Homework

### Your Course Documentation Website

- Look into the [options for your course documentation website and choose one of them](../documentation-website/).
- Create the website/document. Deadline: January 23 (in two weeks)
- [Submit the url of your site/document on MyCourses](https://mycourses.aalto.fi/mod/assign/view.php?id=998110)

### Readings

- [Seeking a Foundation for Context-Aware Computing, 2001](https://www.dourish.com/embodied/essay.pdf) (this essay explains some of the key thoughts behind the notion of Embodied Interaction that we will dig deeper into next week)

For those who did not take my Physical Computing class, please also read these (or recap if you have read them):

- [Bret Victor – A brief Rant on the Future of Interaction Design](http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/)
- [Responses and Follow-Ups to the Text Above](http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html)

### Touchdesigner Basics

{{<hint info>}}
Either download and install TouchDesigner to your computer or find some time to work at the university in classrooms where TouchDesigner is installed (L208 for example).
{{</hint>}}

Get familiar with TouchDesigner, we are going to use that as our tool for exploring many of the technologies. I will generally also provide code examples and other materials for other programming environments and languages, but the main tool we are going to use is TouchDesigner. Watch at minimum this video:

<iframe src="https://aalto.cloud.panopto.eu/Panopto/Pages/Embed.aspx?id=51dc3ede-cf7d-47e9-ad5e-acdf0126d2e3&amp;autoplay=false&amp;offerviewer=true&amp;showtitle=true&amp;showbrand=false&amp;start=0&amp;interactivity=all" style="border: 1px solid #464646;" allowfullscreen="" allow="autoplay" width="100%" height="405"></iframe>

And at least the first hour of this one:

{{<youtube wmM1lCWtn6o>}}

This video from Ben Voigt explains all of the basic functionality and beyond of TouchDesigner. I highly recommend watching it. We will cover many of these things as we go along, but here are many of the basic techniques all in one video. It is also quite helpful to come back to this one every now and then once you have learned some things already. You will learn many things that you missed the first time you watched it.

{{<hint info>}}
[You can find more tutorials and resources made by me and links to tutorials by other people here.](../../../tutorials/touchdesigner/)

I will make more of these tutorials each year so there should be a bunch of new omes added as the course progresses.
{{</hint>}}
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title: "Week 01 | Introduction"
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---

{{<hint info>}}
**Monday, January 8, 2024**

*We start in Room L208*
{{</hint>}}


## Introduction

[See the home page of the course for basic information of the course.](../)

### Examples from previous years

[Go here to see some examples from previous years](../showcase/)

## Homework

### Your Course Documentation Website

- Look into the [options for your course documentation website and choose one of them](../documentation-website/).
- Create the website/document. Deadline: January 23 (in two weeks)
- [Submit the url of your site/document on MyCourses](https://mycourses.aalto.fi/mod/assign/view.php?id=998110)

### Readings

- [Seeking a Foundation for Context-Aware Computing, 2001](https://www.dourish.com/embodied/essay.pdf) (this essay explains some of the key thoughts behind the notion of Embodied Interaction that we will dig deeper into next week)

For those who did not take my Physical Computing class, please also read these (or recap if you have read them):

- [Bret Victor – A brief Rant on the Future of Interaction Design](http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/)
- [Responses and Follow-Ups to the Text Above](http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html)

### Touchdesigner Basics

{{<hint info>}}
Either download and install TouchDesigner to your computer or find some time to work at the university in classrooms where TouchDesigner is installed (L208 for example).
{{</hint>}}

Get familiar with TouchDesigner, we are going to use that as our tool for exploring many of the technologies. I will generally also provide code examples and other materials for other programming environments and languages, but the main tool we are going to use is TouchDesigner. Watch at minimum this video:

<iframe src="https://aalto.cloud.panopto.eu/Panopto/Pages/Embed.aspx?id=51dc3ede-cf7d-47e9-ad5e-acdf0126d2e3&amp;autoplay=false&amp;offerviewer=true&amp;showtitle=true&amp;showbrand=false&amp;start=0&amp;interactivity=all" style="border: 1px solid #464646;" allowfullscreen="" allow="autoplay" width="100%" height="405"></iframe>

And at least the first hour of this one:

{{<youtube wmM1lCWtn6o>}}

This video from Ben Voigt explains all of the basic functionality and beyond of TouchDesigner. I highly recommend watching it. We will cover many of these things as we go along, but here are many of the basic techniques all in one video. It is also quite helpful to come back to this one every now and then once you have learned some things already. You will learn many things that you missed the first time you watched it.

{{<hint info>}}
[You can find more tutorials and resources made by me and links to tutorials by other people here.](../../../tutorials/touchdesigner/)

I will make more of these tutorials each year so there should be a bunch of new omes added as the course progresses.
{{</hint>}}
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title: "Week 02 | Embodied Interaction"
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# Week 02 | Context-Aware Computing, Embodied Interaction
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title: "Week 03 | Proxemic Interaction"
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# Week 03 | Proxemic Interaction
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title: "Week 04 | Tools & Technology #1 | Depth Cameras (Kinect)"
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# Week 04 | Tools & Technology #1 | Depth Cameras (Kinect)
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title: "Week 05 | Gesture Assignment Presentations"
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# Week 05 | Gesture Assignment Presentations
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title: "Week 06 | Final Project Ideation"
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# Week 06 | Final Project Ideation
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title: Week 07 | Workshop Week – No Class
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# Week 07 | Workshop Week – No Class
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title: Week 08 | Body/Space/Place
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title: Week 09 | Body/Space/Place Continued + Project Proposals
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This week we will have a couple of short lectures the more theoretical sides of embodied interaction. We also continue with Mediapipe and learning some new techniques inside TouchDesigner for experimenting with interactions.
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title: Week 10 | Biosensors, Haptics, Field Trip
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This week we are going to go visit an interactive sound installation that is being developed at the WHS theatre.
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title: "Weeks 11–14 | Project Work"
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# Weeks 11–14 | Project Work
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- More photos, sketches, high-quality video, process videos.
- A guide/tutorial on how to build your project from the technical side.

**No separate assignment submission to MyCourses, just use the website that you have been using for the course. Except for the video file, send that separately.**
**No separate assignment submission to MyCourses, just use the website that you have been using for the course. Except for the video file, send that separately.**

{{<hint info>}}
### Video (for 2024 class)

These instructions are here for the class in 2024.

Please follow these specifications:

- Horizontal video in 16:9 aspect ratio **(No vertical videos)**.
- Resolution: 1920x1080 or 3840x2160
- .mp4 with H264 compression
- 30fps (or 60fps if it is really needed for your project)

#### Recommended Preset from HandBrake

- Download and install [HandBrake](https://handbrake.fr/)
- Open your video file
- Choose the following preset: Web --> Creator1080p60 (for 1920x1080 resolution)
- **Go to the Video tab and chnage the frame rate to 30fps**

{{</hint>}}
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title: Thesis Guidelines
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Is Matti your supervisor or advisor for your thesis? This is a basic guide for how to complete your thesis. Remember that each thesis is unique and you will have to adapt these resources and general instructions to fit your specific topic and methods.

---

## Timeline

I would recommend making a timeline for your thesis. Start from the final submission date and go backwards from there.

{{<hint warning>}}

Note that the deadlines at the end of the semester are scheduled during the faculty holidays. This means that the last weeks will be **completely independent work for you. There will be no meetings or comment rounds available during that time.** Please read that sentence again and plan your thesis schedule accordingly.

In 2024, these dates are:

- 31.7.2024
- **Send you final draft for comments latest on 17.6.2024**
- 31.12.2024
- **Send you final draft for comments latest on 16.12.2024**

{{</hint>}}


---

## How to Get Started?

---

## Thesis Types

You can find starting points for some of the different types of theses that I generally supervise/advise.

{{<hint info>}}
Note the keywords and types of theses that are highlighted green. If you cannot find the type of thesis that you are working on from this page, it is very likely that Matti is not a very good choice as your supervisor/advisor. Consider approaching someone else.
{{</hint>}}

### Practice-Based or Practice-Led Research

{{<hint info>}}
Your identity:
- This approach is very suitable if you don't clearly categorize your professional identity. You are comfortable navigating the world as a hybrid artist-designer-technologist-researcher. Your practice operates in this fuzzy space of different disciplines.

Your thesis:
- Includes a creative outcome that is an artefact (digital media, software, interactive object etc.) or something more ephemeral (site-specific installation, performance).
- Interactive art
- Experimental interactive and/or immersive experiences
- New instruments/controllers for performative works (audio-visual performances)
- Developing new tools for computational art or design
- Critical Making
{{</hint>}}

If Matti is your thesis advisor or supervisor, you are most likely embarking on creating artistic or other type of practice-based research. This approach is very well suited for interactive art, as the field exists somewhere between art, design, and technology. It is also very commonly used in the field and has been defined by practitioners working in interactive art.

#### Guide by Linda Candy

- [Please refer to the guide written by Linda Candy](https://www.creativityandcognition.com/practice-based-research/). You can find the PDF at the bottom of that page.
- Page 7 of the guide has a thesis outline that should act as a template for your thesis. Follow that and you will complete a successful thesis. Adjustments might be needed for your specific research, but use this as a starting point.

#### Matti's Adjusted Template


### Artistic Research

{{<hint info>}}
Your identity:
- There is no ambiguity about your professional identity. You see yourself as **an artist**.

Your thesis:
- Is an artwork (no matter what the exact medium is) and the artistic process is the research process itself.
- You are interested in the meaning of your work, your artistic methods, and critically reflecting on both.
{{</hint>}}

If your want to frame your thesis specifically as **artistic research**, the basic practice-based research could also be used, but you can also find some more specific resources centered around art.

### Design Research

{{<hint info>}}
Your identity:
- There is no ambiguity about your professional identity. You see yourself as **a designer**.

Your thesis:
- Problem-oriented
- Speculative Design (this one could also be in the practice-based research category)
{{</hint>}}

Is your thesis specifically framed as **design**, you should

#### Research through Design (RtD)

RtD has many overlaps with practice-based or practice-led research but is more suitable approach if you identify yourself specifically as a designer. It is a more structured, systematic, and defined approach compared to artistic or practice-based reserch, where creative exploration has more space and there might not be a specific problem that is being solved.

---

## Other Resources

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