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#if 0 | ||
// | ||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | ||
// | ||
// fxc /T ps_2_0 /Fh default_PS.h default_PS.hlsl | ||
// | ||
// | ||
// Parameters: | ||
// | ||
// float4 fogColor; | ||
// | ||
// | ||
// Registers: | ||
// | ||
// Name Reg Size | ||
// ------------ ----- ---- | ||
// fogColor c0 1 | ||
// | ||
|
||
ps_2_0 | ||
dcl t0.xyz | ||
dcl v0 | ||
add r0.xyz, v0, -c0 | ||
mad r0.xyz, t0.z, r0, c0 | ||
mov r0.w, v0.w | ||
mov oC0, r0 | ||
|
||
// approximately 4 instruction slots used | ||
#endif | ||
|
||
const BYTE g_ps20_main[] = | ||
{ | ||
0, 2, 255, 255, 254, 255, | ||
34, 0, 67, 84, 65, 66, | ||
28, 0, 0, 0, 83, 0, | ||
0, 0, 0, 2, 255, 255, | ||
1, 0, 0, 0, 28, 0, | ||
0, 0, 0, 1, 0, 0, | ||
76, 0, 0, 0, 48, 0, | ||
0, 0, 2, 0, 0, 0, | ||
1, 0, 2, 0, 60, 0, | ||
0, 0, 0, 0, 0, 0, | ||
102, 111, 103, 67, 111, 108, | ||
111, 114, 0, 171, 171, 171, | ||
1, 0, 3, 0, 1, 0, | ||
4, 0, 1, 0, 0, 0, | ||
0, 0, 0, 0, 112, 115, | ||
95, 50, 95, 48, 0, 77, | ||
105, 99, 114, 111, 115, 111, | ||
102, 116, 32, 40, 82, 41, | ||
32, 72, 76, 83, 76, 32, | ||
83, 104, 97, 100, 101, 114, | ||
32, 67, 111, 109, 112, 105, | ||
108, 101, 114, 32, 57, 46, | ||
50, 57, 46, 57, 53, 50, | ||
46, 51, 49, 49, 49, 0, | ||
31, 0, 0, 2, 0, 0, | ||
0, 128, 0, 0, 7, 176, | ||
31, 0, 0, 2, 0, 0, | ||
0, 128, 0, 0, 15, 144, | ||
2, 0, 0, 3, 0, 0, | ||
7, 128, 0, 0, 228, 144, | ||
0, 0, 228, 161, 4, 0, | ||
0, 4, 0, 0, 7, 128, | ||
0, 0, 170, 176, 0, 0, | ||
228, 128, 0, 0, 228, 160, | ||
1, 0, 0, 2, 0, 0, | ||
8, 128, 0, 0, 255, 144, | ||
1, 0, 0, 2, 0, 8, | ||
15, 128, 0, 0, 228, 128, | ||
255, 255, 0, 0 | ||
}; |
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#if 0 | ||
// | ||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | ||
// | ||
// fxc /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl | ||
// | ||
// | ||
// Parameters: | ||
// | ||
// float4 fogColor; | ||
// sampler2D tex0; | ||
// | ||
// | ||
// Registers: | ||
// | ||
// Name Reg Size | ||
// ------------ ----- ---- | ||
// fogColor c0 1 | ||
// tex0 s0 1 | ||
// | ||
|
||
ps_2_0 | ||
dcl t0.xyz | ||
dcl v0 | ||
dcl_2d s0 | ||
texld r0, t0, s0 | ||
mad r0.xyz, v0, r0, -c0 | ||
mul r1.w, r0.w, v0.w | ||
mad r1.xyz, t0.z, r0, c0 | ||
mov oC0, r1 | ||
|
||
// approximately 5 instruction slots used (1 texture, 4 arithmetic) | ||
#endif | ||
|
||
const BYTE g_ps20_main[] = | ||
{ | ||
0, 2, 255, 255, 254, 255, | ||
45, 0, 67, 84, 65, 66, | ||
28, 0, 0, 0, 127, 0, | ||
0, 0, 0, 2, 255, 255, | ||
2, 0, 0, 0, 28, 0, | ||
0, 0, 0, 1, 0, 0, | ||
120, 0, 0, 0, 68, 0, | ||
0, 0, 2, 0, 0, 0, | ||
1, 0, 2, 0, 80, 0, | ||
0, 0, 0, 0, 0, 0, | ||
96, 0, 0, 0, 3, 0, | ||
0, 0, 1, 0, 2, 0, | ||
104, 0, 0, 0, 0, 0, | ||
0, 0, 102, 111, 103, 67, | ||
111, 108, 111, 114, 0, 171, | ||
171, 171, 1, 0, 3, 0, | ||
1, 0, 4, 0, 1, 0, | ||
0, 0, 0, 0, 0, 0, | ||
116, 101, 120, 48, 0, 171, | ||
171, 171, 4, 0, 12, 0, | ||
1, 0, 1, 0, 1, 0, | ||
0, 0, 0, 0, 0, 0, | ||
112, 115, 95, 50, 95, 48, | ||
0, 77, 105, 99, 114, 111, | ||
115, 111, 102, 116, 32, 40, | ||
82, 41, 32, 72, 76, 83, | ||
76, 32, 83, 104, 97, 100, | ||
101, 114, 32, 67, 111, 109, | ||
112, 105, 108, 101, 114, 32, | ||
57, 46, 50, 57, 46, 57, | ||
53, 50, 46, 51, 49, 49, | ||
49, 0, 31, 0, 0, 2, | ||
0, 0, 0, 128, 0, 0, | ||
7, 176, 31, 0, 0, 2, | ||
0, 0, 0, 128, 0, 0, | ||
15, 144, 31, 0, 0, 2, | ||
0, 0, 0, 144, 0, 8, | ||
15, 160, 66, 0, 0, 3, | ||
0, 0, 15, 128, 0, 0, | ||
228, 176, 0, 8, 228, 160, | ||
4, 0, 0, 4, 0, 0, | ||
7, 128, 0, 0, 228, 144, | ||
0, 0, 228, 128, 0, 0, | ||
228, 161, 5, 0, 0, 3, | ||
1, 0, 8, 128, 0, 0, | ||
255, 128, 0, 0, 255, 144, | ||
4, 0, 0, 4, 1, 0, | ||
7, 128, 0, 0, 170, 176, | ||
0, 0, 228, 128, 0, 0, | ||
228, 160, 1, 0, 0, 2, | ||
0, 8, 15, 128, 1, 0, | ||
228, 128, 255, 255, 0, 0 | ||
}; |
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#if 0 | ||
// | ||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | ||
// | ||
// fxc /T ps_2_0 /Fh im2d_PS.h im2d_PS.hlsl | ||
// | ||
ps_2_0 | ||
dcl v0 | ||
mov oC0, v0 | ||
|
||
// approximately 1 instruction slot used | ||
#endif | ||
|
||
const BYTE g_ps20_main[] = | ||
{ | ||
0, 2, 255, 255, 254, 255, | ||
22, 0, 67, 84, 65, 66, | ||
28, 0, 0, 0, 35, 0, | ||
0, 0, 0, 2, 255, 255, | ||
0, 0, 0, 0, 0, 0, | ||
0, 0, 0, 1, 0, 0, | ||
28, 0, 0, 0, 112, 115, | ||
95, 50, 95, 48, 0, 77, | ||
105, 99, 114, 111, 115, 111, | ||
102, 116, 32, 40, 82, 41, | ||
32, 72, 76, 83, 76, 32, | ||
83, 104, 97, 100, 101, 114, | ||
32, 67, 111, 109, 112, 105, | ||
108, 101, 114, 32, 57, 46, | ||
50, 57, 46, 57, 53, 50, | ||
46, 51, 49, 49, 49, 0, | ||
31, 0, 0, 2, 0, 0, | ||
0, 128, 0, 0, 15, 144, | ||
1, 0, 0, 2, 0, 8, | ||
15, 128, 0, 0, 228, 144, | ||
255, 255, 0, 0 | ||
}; |
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@@ -0,0 +1,71 @@ | ||
#if 0 | ||
// | ||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | ||
// | ||
// fxc /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl | ||
// | ||
// | ||
// Parameters: | ||
// | ||
// sampler2D tex0; | ||
// | ||
// | ||
// Registers: | ||
// | ||
// Name Reg Size | ||
// ------------ ----- ---- | ||
// tex0 s0 1 | ||
// | ||
|
||
ps_2_0 | ||
dcl t0.xy | ||
dcl v0 | ||
dcl_2d s0 | ||
texld r0, t0, s0 | ||
mul r0, r0, v0 | ||
mov oC0, r0 | ||
|
||
// approximately 3 instruction slots used (1 texture, 2 arithmetic) | ||
#endif | ||
|
||
const BYTE g_ps20_main[] = | ||
{ | ||
0, 2, 255, 255, 254, 255, | ||
33, 0, 67, 84, 65, 66, | ||
28, 0, 0, 0, 79, 0, | ||
0, 0, 0, 2, 255, 255, | ||
1, 0, 0, 0, 28, 0, | ||
0, 0, 0, 1, 0, 0, | ||
72, 0, 0, 0, 48, 0, | ||
0, 0, 3, 0, 0, 0, | ||
1, 0, 2, 0, 56, 0, | ||
0, 0, 0, 0, 0, 0, | ||
116, 101, 120, 48, 0, 171, | ||
171, 171, 4, 0, 12, 0, | ||
1, 0, 1, 0, 1, 0, | ||
0, 0, 0, 0, 0, 0, | ||
112, 115, 95, 50, 95, 48, | ||
0, 77, 105, 99, 114, 111, | ||
115, 111, 102, 116, 32, 40, | ||
82, 41, 32, 72, 76, 83, | ||
76, 32, 83, 104, 97, 100, | ||
101, 114, 32, 67, 111, 109, | ||
112, 105, 108, 101, 114, 32, | ||
57, 46, 50, 57, 46, 57, | ||
53, 50, 46, 51, 49, 49, | ||
49, 0, 31, 0, 0, 2, | ||
0, 0, 0, 128, 0, 0, | ||
3, 176, 31, 0, 0, 2, | ||
0, 0, 0, 128, 0, 0, | ||
15, 144, 31, 0, 0, 2, | ||
0, 0, 0, 144, 0, 8, | ||
15, 160, 66, 0, 0, 3, | ||
0, 0, 15, 128, 0, 0, | ||
228, 176, 0, 8, 228, 160, | ||
5, 0, 0, 3, 0, 0, | ||
15, 128, 0, 0, 228, 128, | ||
0, 0, 228, 144, 1, 0, | ||
0, 2, 0, 8, 15, 128, | ||
0, 0, 228, 128, 255, 255, | ||
0, 0 | ||
}; |