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Vasara_HUD.lua
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Vasara_HUD.lua
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-- Vasara AF 1.0b (HUD script)
-- by Hopper, Ares Ex Machina, Aaron Freed, CryoS, and Solra Bizna
-- see line 109 for preferences (the code below needs to execute *first*)
-- Copyright 2023 Solra Bizna. I expressly authorize you (the reader) to use
-- this script, change it to fit your needs, strip out my name and claim it as
-- your own, whatever. This copyright claim is solely to assert authorship long
-- enough to immediately disclaim all copy-rights.
load_order = load_order or {}
table.insert(load_order, "00129.txt (-a1-lua-shim.lua)")
-- Part 0: Don't let me call pairs() [by accident]. I hate pairs().
_G.danger_pairs = pairs
pairs = nil
-- Part 1: Create a system that allows triggers to be created cooperatively.
-- AND some safety stuff that will make it so that we won't do things the old
-- way by accident and ruin everything.
local shadow_triggers = {}
local the_real_triggers = {}
local subtriggers = {}
Triggers = nil
setmetatable(_G, {
__index = {Triggers = shadow_triggers},
__newindex = function(t, key, value)
if key == "Triggers" then
for key, value in danger_pairs(value) do
shadow_triggers[key] = value
end
else
rawset(_G, key, value)
end
end,
})
setmetatable(shadow_triggers, {
__index = the_real_triggers,
__newindex = function(t, key, value)
if the_real_triggers[key] == nil then
the_real_triggers[key] = function(...)
local ret = true
for _, subtrigger in ipairs(subtriggers[key]) do
local success, result
if debug and debug.traceback and xpcall then
success, result = xpcall(subtrigger, debug.traceback, ...)
else
success, result = pcall(subtrigger, ...)
end
if not success then
-- There was a message. Print the error message.
debug_print("Error in Triggers."..key..":\n"..result, true)
print("Error in Triggers."..key..":\n"..result)
elseif result == false then
-- If the subtrigger explicitly returned false, don't call
-- any more subtriggers.
ret = false
break
end
end
return ret
end
end
if subtriggers[key] == nil then
subtriggers[key] = {}
end
table.insert(subtriggers[key], value)
end,
__call = function(me, t)
for key, value in danger_pairs(t) do
me[key] = value
end
end,
})
-- Part 2: Make print print *both* to the command line *and* to the screen,
-- even in Triggers.init(), even in the top level.
-- Part 3: There's no downside to calling the restore_* functions if they're
-- not needed. They need to be called EXACTLY once per init() if they are
-- needed. So let's call them ourselves, and cache the result, so that other
-- triggers can still call them as normal and have them work as expected.
--
-- Bonus: make it so that calling the wrong restoration function throws an
-- error.
-- Part 3: There's no downside to calling the restore_* functions if they're
-- not needed. They need to be called EXACTLY once per init() if they are
-- needed. So let's call them ourselves, and cache the result, so that other
-- triggers can still call them as normal and have them work as expected.
--
-- Bonus: make it so that calling the wrong restoration function throws an
-- error.
function Triggers.init(restoring_game)
local RealGame = Game
Game = {}
setmetatable(Game, {
__index=RealGame,
__newindex=RealGame,
})
end
-- PREFERENCES
-- Preview full collections on Choose or Visual Mode screens
-- (set one or both to false to spend less time "Loading textures...")
preview_all_collections = true
preview_collection_when_applying = true
-- Displayed names for texture collections
collection_names = {
[0] = "Landscapes",
[17] = "Water",
[18] = "Lava",
[19] = "Sewage",
[20] = "Jjaro",
[21] = "Pfhor"
}
-- colors (RGBA, 0 to 1)
colors = {
menu_label = { 0.7, 0.7, 0.3, 1 },
current_texture = { 0, 7/9, 0, 1 },
snap_grid = { 0, 1, 0, 0.6 },
light = {
enabled={frame={0.5, 0.5, 0.5, 1}, text={0.8, 0.8, 0.8, 1},},
active ={frame={0, 1, 0, 1}, text={0.2, 1.0, 0.2, 1},},
},
commands = {
enabled ={label={0.7, 0.7, 0.3, 1}, key={1, 1, 1, 1},},
disabled={label={0.4, 0.4, 0.2, 1}, key={0.5, 0.5, 0.5, 1},},
active ={label={0.2, 1.0, 0.2, 1}, key={0.2, 1.0, 0.2, 1},},
},
button = {
enabled ={background={0.1, 0.1, 0.1, 1}, highlight={0.08, 0.08, 0.08, 1}, shadow={0.12, 0.12, 0.12, 1}, text={0.8, 0.8, 0.8, 1},},
disabled={background={0.1, 0.1, 0.1, 1}, highlight={0.08, 0.08, 0.08, 1}, shadow={0.12, 0.12, 0.12, 1}, text={0.4, 0.4, 0.4, 1},},
active ={background={0.2, 0.2, 0.2, 1}, highlight={0.25, 0.25, 0.25, 1}, shadow={0.15, 0.15, 0.15, 1}, text={0.0, 1.0, 0.0, 1},},
},
apply = {
enabled={background={0.0, 0.0, 0.0, 1}, highlight={0.0, 0.0, 0.0, 1}, shadow={0.0, 0.0, 0.0, 1}, text={0.5, 0.5, 0.5, 1},},
active ={background={0.0, 0.0, 0.0, 1}, highlight={0.0, 0.0, 0.0, 1}, shadow={0.0, 0.0, 0.0, 1}, text={1, 1, 1, 1},},
},
teleport = {
poly_background = { 0.0, 0.0, 0.0, 0.6 },
poly_text = { 1, 1, 1, 1 },
poly_text_active = { 0.2, 1, 0.2, 1 },
},
ktab = {
background = { 0.15, 0.15, 0.15, 1 },
current ={background={0.15, 0.15, 0.15, 1}, text={0.2, 1.0, 0.2, 1}, label={0, 0, 0, 0},},
enabled ={background={0.1, 0.1, 0.1, 1}, text={0.8, 0.8, 0.8, 1}, label={0.7, 0.7, 0.3, 1},},
disabled={background={0.1, 0.1, 0.1, 1}, text={0.4, 0.4, 0.4, 1}, label={0.4, 0.4, 0.2, 1},},
active ={background={0.1, 0.1, 0.1, 1}, text={0.2, 1.0, 0.2, 1}, label={0.2, 1.0, 0.2, 1},},
},
tab = {
background = { 0.1, 0.1, 0.1, 1 },
enabled ={background={0.06, 0.06, 0.06, 1}, text={0.8, 0.8, 0.8, 1},},
disabled={background={0.06, 0.06, 0.06, 1}, text={0.4, 0.4, 0.4, 1},},
active ={background={0.1, 0.1, 0.1, 1}, text={0.2, 1.0, 0.2, 1},},
},
}
-- other menu UI prefs
MENU_BUTTON_INDENT = 1
menu_prefs = {
button_indent = MENU_BUTTON_INDENT,
button_highlight_thickness = 2,
button_shadow_thickness = 2,
tab_indent = {
top = MENU_BUTTON_INDENT,
bottom = MENU_BUTTON_INDENT,
left = 0,
right = 2*MENU_BUTTON_INDENT,
band_left = 7
},
texture_choose_indent = 1,
texture_apply_indent = 0.5,
texture_preview_indent = 0,
light_thickness = 1,
preview = {
apply = { light_border = 2, snap_grid = 0, },
attribute = { light_border = 4, snap_grid = 1, },
},
}
DEBUG_MODE = false -- set to true to tell me when a nil value is getting sent to hasbit
-- END PREFERENCES -- no user serviceable parts below ;)
MAX_LIGHTS = 98 -- more than this will cause the script to freak out
Triggers = {}
g_scriptChecked = false
g_initMode = 0
snap_denominators = { 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 18, 20, 24, 30, 32, 36, 40, 48, 60, 64, 128 }
snap_modes = { 1 }
for _,d in ipairs(snap_denominators) do
if d ~= 1 then table.insert(snap_modes, "1/" .. d) end
end
function debug_print(str, is_error)
if DEBUG_MODE or is_error then
local keep_printing = true -- whether we need to keep printing
local start_of_line = 1 -- place to start searching
local line_count = 0 -- line to start printing on
if DEBUG_MODE and is_error then line_count = 1 end
local length = string.len(str)
repeat
local end_of_line = math.min(string.find(str, "\n", start_of_line + 1) or length,
string.find(str, "\f", start_of_line + 1) or length,
string.find(str, "\r", start_of_line + 1) or length,
start_of_line + 160,
length)
HGlobals.fontn:draw_text(string.sub(str,
start_of_line,
end_of_line
),
Screen.world_rect.x + 10,
Screen.world_rect.y + ((line_count + 1) * 20),
{1, 1, 1, 1}
)
if end_of_line ~= length then
line_count = line_count + 1
start_of_line = end_of_line
else
keep_printing = false
end
until not keep_printing
end
end
function Triggers.draw()
if Player.life ~= 409 then
if not g_scriptChecked then
g_scriptChecked = true
error "Vasara HUD requires Vasara Script"
end
return
end
if g_initMode < 2 then
if g_initMode == 1 then
HCollections.update()
HMenu.draw_menu("choose_" .. HCollections.current_collection)
end
Screen.fill_rect(0, 0, Screen.width, Screen.height, { 0, 0, 0, 1 })
local txt = "Loading textures..."
local fw, fh = HGlobals.fontn:measure_text(txt)
HGlobals.fontn:draw_text(txt,
Screen.width/2 - fw/2, Screen.height/2 - fh/2,
{ 1, 1, 1, 1 })
g_initMode = g_initMode + 1
print("Loading textures...")
return
end
HMode.update()
HKeys.update()
HApply.update()
HStatus.update()
HCollections.update()
HCounts.update()
HLights.update()
HPlatforms.update()
HTeleport.update()
HPanel.update()
if HMode.changed then layout() end
-- keys
if HMode.is(HMode.panel) then
HMenu.draw_menu("key_" .. HPanel.menu_name(), true)
else
if not (HStatus.down(HStatus.advanced_active) and (HMode.is(HMode.apply) or HMode.is(HMode.teleport))) then
HMenu.draw_menu("key_" .. HMode.current, true)
end
end
-- teleport notices
if HMode.is(HMode.teleport) then
local yp = HGlobals.cpos[2]
local xp = HGlobals.cpos[1]
local fw, fh = HGlobals.fontn:measure_text(HTeleport.poly)
local xf = xp - fw/2
local yf = yp - fh - 15*HGlobals.scale
Screen.fill_rect(xf - 5*HGlobals.scale, yf, fw + 10*HGlobals.scale, fh, colors.teleport.poly_background)
local clr = colors.teleport.poly_text
if (not HKeys.down(HKeys.mic)) and HKeys.down(HKeys.primary) then
clr = colors.teleport.poly_text_active
end
HGlobals.fontn:draw_text(HTeleport.poly, xf, yf, clr)
if not Screen.map_overlay_active then
HGlobals.fontn:draw_text("Enable Overlay Map in Preferences --> Graphics for correct behavior",
Screen.world_rect.x + 10*HGlobals.scale,
Screen.world_rect.y + Screen.world_rect.height - 2*HGlobals.fheight,
{ 0, 1, 0, 1 })
end
end
-- menus
if HMode.is(HMode.attribute) or HMode.is(HMode.panel) or HMode.is(HMode.choose) then
local m = HMode.current
if HMode.is(HMode.choose) then
m = "choose_" .. HCollections.current_collection
elseif HMode.is(HMode.panel) then
m = HPanel.menu_name()
end
if HMenu.menus[m] then
HMenu.draw_menu(m)
end
end
-- lower area
if HMode.is(HMode.apply) then
local xp = HGlobals.xoff + 20*HGlobals.scale
local yp = HGlobals.yoff + (320+72)*HGlobals.scale
-- lower left: current texture, attributes
local lbls = HMenu.menus["apply_options"]
if HApply.current_light then lbls[1][7] = "Apply light: " .. HApply.current_light else lbls[1][7] = "Apply light: [out of display range]" end
local att = ""
if HApply.down(HApply.use_texture) and HApply.use_transfer == 1 then
att = "Apply texture & transfer mode"
elseif HApply.down(HApply.use_texture) then
att = "Apply texture"
elseif HApply.use_transfer == 1 then
att = "Apply transfer mode"
else
att = "Texture & transfer mode disabled"
end
local tmode = HApply.transfer_modes[HApply.current_transfer + 1]
--[[if HCollections.current_collection == 0 then
if HApply.current_transfer == 5 then tmode = nil end
else
if HApply.current_transfer == 0 then tmode = nil end
end--]]
if tmode ~= nil and HApply.use_transfer == 1 then
att = att .. ": " .. tmode
end
lbls[2][7] = att
if HApply.down(HApply.transparent) then
if Level.stash["decouple"] == "TRUE" then
lbls[5][7] = "Edit transparent side (decoupled from reverse)"
else
lbls[5][7] = "Edit transparent sides (coupled with reverse)"
end
else
lbls[5][7] = "Ignore transparent sides"
end
if HApply.snap_x or HApply.snap_y then
local snap_axes = ""
if HApply.snap_x and HApply.snap_y then
snap_axes = "X & Y"
elseif HApply.snap_x then
snap_axes = "X"
else
snap_axes = "Y"
end
local iu = 1024 / snap_denominators[HApply.current_snap]
local ch = string.format("%c", 197)
if iu == math.floor(iu) then ch = "=" end
if HApply.current_snap_mode == 0 then
local snap_dirs = ""
if HApply.snap_x and HApply.snap_y then
snap_dirs = "top-left"
elseif HApply.snap_x then
snap_dirs = "left"
elseif HApply.snap_y then
snap_dirs = "top"
end
lbls[6][7] = string.format(
"Snap: %s %c n%s WU %s %d IU (absolute %s)",
snap_dirs,
177,
string.sub(snap_modes[HApply.current_snap], 2),
ch,
iu,
snap_axes
)
elseif HApply.current_snap_mode == 1 then
if HApply.snap_x and HApply.snap_y then
snap_dirs = "northwest/upper left"
elseif HApply.snap_x then
snap_dirs = "west/left"
elseif HApply.snap_y then
snap_dirs = "north/top"
end
lbls[6][7] = string.format(
"Snap: %s %c n%s WU %s %d IU (relative %s)",
snap_dirs,
177,
string.sub(snap_modes[HApply.current_snap], 2),
ch,
iu,
snap_axes
)
elseif HApply.current_snap_mode == 2 then
lbls[6][7] = string.format(
"Snap: centre %c n%s WU %s %d IU (relative %s)",
177,
string.sub(snap_modes[HApply.current_snap], 2),
ch,
iu,
snap_axes
)
elseif HApply.current_snap_mode == 3 then
local snap_dirs = ""
if HApply.snap_x and HApply.snap_y then
snap_dirs = "southeast/lower right"
elseif HApply.snap_x then
snap_dirs = "east/right"
elseif HApply.snap_y then
snap_dirs = "south/bottom"
end
lbls[6][7] = string.format(
"Snap: %s %c n%s WU %s %d IU (relative %s)",
snap_dirs,
177,
string.sub(snap_modes[HApply.current_snap], 2),
ch,
iu,
snap_axes
)
end
else
lbls[6][7] = "Grid snap disabled"
end
HMenu.draw_menu("apply_options", true)
-- lower right: full collection
HMenu.draw_menu("preview_" .. HCollections.current_collection, true)
end
-- cursor
draw_cursor()
end
function draw_mode(label, x, y, active)
local clr = colors.apply.enabled.text
local img = imgs["fcheck_off"]
if active then
clr = colors.apply.active.text
img = imgs["fcheck_on"]
end
img:draw(x - 2*HGlobals.scale, y)
HGlobals.fontn:draw_text(label, x + 13*HGlobals.scale, y, clr)
end
function draw_cursor()
local cname = "menu"
if HMode.is(HMode.apply) then
cname = "apply"
elseif HMode.is(HMode.teleport) then
cname = "teleport"
end
if HKeys.down(HKeys.primary) and (not HKeys.down(HKeys.mic)) then
cname = cname .. "_down"
end
if HKeys.down(HKeys.secondary) and (not HKeys.down(HKeys.mic)) and HMode.is(HMode.apply) then
cname = cname .. "_down2"
end
local x = (HStatus.cursor_x*HGlobals.scale) + HGlobals.xoff
local y = (HStatus.cursor_y*HGlobals.scale) + HGlobals.yoff
local im = imgs["cursor_" .. cname]
if im then im:draw(x - HGlobals.coff[1], y - HGlobals.coff[2]) end
end
imgs = {}
function Triggers.init()
Screen.crosshairs.lua_hud = true
g_initMode = 0
for _, nm in danger_pairs({ "cursor_menu", "cursor_menu_down",
"cursor_apply", "cursor_apply_down", "cursor_apply_down2",
"cursor_teleport", "cursor_teleport_down",
"bracket_on", "bracket_off", "bracket_dis",
"dcheck_on", "dcheck_off", "dcheck_dis",
"dradio_on", "dradio_off", "dradio_dis",
"fcheck_on", "fcheck_off" }) do
imgs[nm] = Images.new{path = "resources/" .. nm .. ".png"}
end
img_static = Images.new{path = "resources/static.png"}
Triggers.resize()
end
HGlobals = {}
function Triggers.resize()
HGlobals.scale = math.min(Screen.width / 640, Screen.height / 480)
HGlobals.xoff = math.floor((Screen.width - (640 * HGlobals.scale)) / 2)
HGlobals.yoff = math.floor((Screen.height - (480 * HGlobals.scale)) / 2)
HGlobals.fontb = Fonts.new{file = "dejavu/DejaVuLGCSansCondensed-Bold.ttf", size = 12 * HGlobals.scale}
HGlobals.fontn = Fonts.new{file = "dejavu/DejaVuLGCSansCondensed-Bold.ttf", size = 9 * HGlobals.scale}
HGlobals.fontm = Fonts.new{file = "dejavu/DejaVuLGCSansCondensed-Bold.ttf", size = 7 * HGlobals.scale}
HGlobals.fwidth, HGlobals.fheight = HGlobals.fontn:measure_text(" ")
HGlobals.bwidth, HGlobals.bheight = HGlobals.fontb:measure_text(" ")
HGlobals.mwidth, HGlobals.mheight = HGlobals.fontm:measure_text(" ")
HGlobals.fnoff = 0 - HGlobals.fheight/2
HGlobals.fmoff = 0 + HGlobals.fheight/2 - HGlobals.mheight
for _, i in danger_pairs(imgs) do
rescale(i, HGlobals.scale / 3)
end
layout()
end
function rescale(img, scale)
if not img then return end
local w = math.max(1, img.unscaled_width * scale)
local h = math.max(1, img.unscaled_height * scale)
img:rescale(w, h)
end
function layout()
local x = HGlobals.xoff
local y = HGlobals.yoff
local w = 640*HGlobals.scale
local h = 480*HGlobals.scale
local header = 72
if HStatus.down(HStatus.advanced_active) and (HMode.is(HMode.apply) or HMode.is(HMode.teleport)) then
header = 0
x = 0
w = Screen.width
end
Screen.clip_rect.x = x
Screen.clip_rect.y = y
Screen.clip_rect.width = w
Screen.clip_rect.height = h
y = y + header*HGlobals.scale
h = (392 - header)*HGlobals.scale
Screen.term_rect.x = x
Screen.term_rect.y = y
Screen.term_rect.width = w
Screen.term_rect.height = h
local halfh = math.floor((480 - header)*HGlobals.scale/2)
Screen.map_rect.x = x
Screen.map_rect.y = y + halfh
Screen.map_rect.width = w
Screen.map_rect.height = halfh
if Screen.map_active then
local halfw = halfh * 2
Screen.world_rect.x = x + (w - halfw)/2
Screen.world_rect.y = y
Screen.world_rect.width = halfw
Screen.world_rect.height = halfh
else
local fullw = math.min(w, h * 2)
Screen.world_rect.x = x + (w - fullw)/2
Screen.world_rect.y = y
Screen.world_rect.width = fullw
Screen.world_rect.height = h
end
HGlobals.cpos = {
Screen.world_rect.x + Screen.world_rect.width/2,
Screen.world_rect.y + Screen.world_rect.height/2 }
HGlobals.coff = { imgs["cursor_menu"].width/2,
imgs["cursor_menu"].height/2 }
end
function hasbit(yourmom, which)
-- if not yourmom then return true end -- i dunno why but this is necessary
local test = 2 ^ (which - 1)
return (yourmom % (test + test) >= test)
end
function PIN(v, min, max)
if v < min then return min end
if v > max then return max end
return v
end
HKeys = {
bitfield = 0,
primary = 1,
secondary = 2,
mic = 3,
prev_weapon = 4,
next_weapon = 5,
action = 6,
map = 7,
dummyfield = 0,
names = {"Trigger", "2nd Trigger", "Auxiliary Trigger", "Previous Weapon", "Next Weapon", "Action", "Auto Map"},
shortnames = {"Trigger", "2nd", "Aux", "Prev", "Next", "Action", "Map"},
update = function()
HKeys.bitfield = Player.texture_palette.slots[39].texture_index
-- HKeys.dummyfield = Player.texture_palette.slots[42].texture_index
end,
down = function(k)
if HKeys.bitfield == nil then
debug_print(string.format("HKeys.bitfield in HKeys.down for %u", k), false)
end
return hasbit(HKeys.bitfield, k)
end,
dummy = function(k)
if HKeys.bitfield == nil then
debug_print(string.format("HKeys.dummyfield in HKeys.dummy for %u", k), false)
end
return hasbit(HKeys.dummyfield, k)
end,
button_state = function(keyname, mic_modifier)
local state = "enabled"
if keyname == "any" then
if mic_modifier then
if not HKeys.down(HKeys.mic) then
state = "disabled"
elseif HKeys.down(HKeys.prev_weapon) or
HKeys.down(HKeys.next_weapon) or
HKeys.down(HKeys.primary) or
HKeys.down(HKeys.secondary) then
state = "active"
end
elseif HKeys.down(HKeys.mic) then
state = "disabled"
end
elseif keyname == "weapon" then
if HKeys.down(HKeys.prev_weapon) or HKeys.down(HKeys.next_weapon) then state = "active" end
if HKeys.down(HKeys.mic) ~= mic_modifier then state = "disabled" end
elseif keyname == "move" then
-- this isn't true, but it looks a lot nicer visually
if HKeys.down(HKeys.mic) ~= mic_modifier then state = "disabled" end
else
local k = HKeys[keyname]
if HKeys.down(k) then state = "active" end
if k == HKeys.mic then
if HKeys.dummy(HKeys.mic) then state = "disabled" end
elseif mic_modifier then
if not HKeys.down(HKeys.mic) then state = "disabled" end
elseif HKeys.down(HKeys.mic) then
state = "disabled"
elseif k == HKeys.action and (HMode.is(HMode.apply) or HMode.is(HMode.teleport)) and HStatus.down(HStatus.action_active) then
state = "disabled"
end
end
return state
end,
}
HApply = {
bitfield = 0,
use_texture = 1,
use_light = 2,
align = 3,
transparent = 4,
edit_panels = 5,
current_light = 0,
current_transfer = 0,
transfer_modes = {
"Normal", "Pulsate", "Wobble", "Fast wobble", "Static", "Landscape",
"Horizontal slide", "Fast horizontal slide", "Vertical slide", "Fast vertical slide", "Wander", "Fast wander",
"Reverse horizontal slide", "Reverse fast horizontal slide", "Reverse vertical slide", "Reverse fast vertical slide", "2x", "4x"
},
update = function()
HApply.bitfield = Player.texture_palette.slots[46].texture_index
HApply.current_light = Player.texture_palette.slots[43].texture_index
HApply.current_transfer = Player.texture_palette.slots[44].texture_index
HApply.use_transfer = Player.texture_palette.slots[44].type
HApply.current_snap = Player.texture_palette.slots[45].texture_index
HApply.current_snap_mode = Player.texture_palette.slots[45].type
if Player.texture_palette.slots[46].texture_index == nil then
debug_print("Player.texture_palette.slots[46].texture_index in HApply.update")
end
HApply.realign = (Level.stash["realign"] == "TRUE")
HApply.snap_x = (Level.stash["snap_x"] == "TRUE")
HApply.snap_y = (Level.stash["snap_y"] == "TRUE")
local lbls = HMenu.menus["key_" .. HMode.apply]
local lbls2 = HMenu.menus["key_" .. HMode.attribute]
lbls2[9][7] = "Apply Light Only"
if HApply.down(HApply.use_texture) then
if HApply.down(HApply.use_light) then
lbls[2][7] = "Apply Light + Texture"
else
lbls[2][7] = "Apply Texture"
end
elseif HApply.down(HApply.use_light) then
lbls[2][7] = "Apply Light"
lbls2[9][7] = "Apply Texture Only"
else
lbls[2][7] = "Move Texture"
end
end,
down = function(k)
if HKeys.bitfield == nil then
debug_print(string.format("HApply.bitfield in HApply.down for %u", k), false)
end
return hasbit(HApply.bitfield, k)
end,
}
HStatus = {
bitfield = 0,
frozen = 1,
undo_active = 2,
redo_active = 3,
action_active = 4,
advanced_active = 5,
current_menu_item = 0,
cursor_x = 0,
cursor_y = 0,
update = function()
HStatus.bitfield = Player.texture_palette.slots[41].texture_index
HStatus.current_menu_item = Player.texture_palette.slots[47].texture_index
HStatus.cursor_x = Player.texture_palette.slots[54].texture_index + 128*Player.texture_palette.slots[55].texture_index
HStatus.cursor_y = Player.texture_palette.slots[56].texture_index + 128*Player.texture_palette.slots[57].texture_index
local lbls = HMenu.menus["key_" .. HMode.apply]
local lbls2 = HMenu.menus["key_" .. HMode.teleport]
local lbls3 = HMenu.menus["key_" .. HMode.attribute]
if HStatus.down(HStatus.frozen) then
lbls[7][7] = "Unfreeze"
lbls2[7][7] = "Unfreeze"
else
lbls[7][7] = "Freeze"
lbls2[7][7] = "Freeze"
end
if HStatus.down(HStatus.undo_active) then
lbls[5][7] = "Undo"
else
lbls[5][7] = "(Can't Undo)"
end
if HStatus.down(HStatus.redo_active) then
lbls[6][7] = "Redo"
else
lbls[6][7] = "(Can't Redo)"
end
if HApply.down(HApply.align) then
lbls3[8][7] = "Ignore Adjacent"
else
lbls3[8][7] = "Align Adjacent"
end
if HApply.down(HApply.transparent) then
lbls3[9][7] = "Ignore Transparent Sides"
else
lbls3[9][7] = "Edit Transparent Sides"
end
end,
down = function(k)
if HKeys.bitfield == nil then
debug_print(string.format("HStatus.bitfield in HStatus.down for %u", k), false)
end
return hasbit(HStatus.bitfield, k)
end,
}
HMode = {
current = -1,
apply = 0,
choose = 1,
attribute = 2,
teleport = 3,
panel = 4,
changed = false,
update = function()
local newstate = Player.texture_palette.slots[40].texture_index
if newstate ~= HMode.current then
HMode.current = newstate
HMode.changed = true
else
HMode.changed = false
end
end,
is = function(k)
return k == HMode.current
end,
}
key_panel_default = {
{ "ktab_bg", nil, 150, 4 + menu_prefs.button_indent, 470, 64 - 2*menu_prefs.button_indent, nil },
{ "kaction", "key_primary", 235, 10, 100, 12, "Select Option" },
{ "kaction", "key_secondary", 235, 22, 100, 12, "Visual Mode" },
-- { "kaction", "key_weapon", 235, 38, 100, 12, "Change Script" },
{ "kaction", "key_move", 235, 50, 100, 12, "Move Cursor" },
-- { "kaction", "key_mic_primary", 475, 10, 100, 12, "Cycle Textures" },
{ "kaction", "key_mic_secondary", 475, 22, 100, 12, "Revert Changes" },
{ "kaction", "key_mic_weapon", 475, 38, 100, 12, "Change Type" },
-- { "kaction", "key_mic_next_weapon", 475, 50, 100, 12, "Next Type" },
{ "klabel", "key_primary", 180, 10, 50, 12, "Trigger 1" },
{ "klabel", "key_secondary", 180, 22, 50, 12, "Trigger 2" },
-- { "klabel", "key_weapon", 180, 38, 50, 12, "Prev / Next Weapon" },
{ "klabel", "key_move", 180, 50, 50, 12, "Look / Move" },
{ "kmod", "key_mic_any", 380, 4, 44, 64, nil },
{ "klabel", "key_mic_any", 350, 30, 50, 12, "Aux +" },
-- { "klabel", "key_mic_primary", 400, 10, 70, 12, "Trigger 1" },
{ "klabel", "key_mic_secondary", 400, 22, 70, 12, "Trigger 2" },
{ "klabel", "key_mic_weapon", 400, 38, 70, 12, "Change Weapon" },
-- { "klabel", "key_mic_next_weapon", 400, 50, 70, 12, "Next Weapon" },
{ "ktab", nil, 20, 4, 130, 16, "Edit Switch / Panel" },
{ "ktab", "key_mic", 20, 20, 130, 16, "Choose Texture" },
{ "ktab", "key_action", 20, 36, 130, 16, "Options" },
{ "ktab", "key_map", 20, 52, 130, 16, "Teleport" },
}
HMenu = {
menus = {
[HMode.attribute] = {
{ "bg", nil, 20, 80, 600, 330, nil },
{ "checkbox", "apply_tex", 30, 85, 170, 20, "Apply texture" },
{ "checkbox", "apply_align", 30, 105, 170, 20, "Align adjacent" },
{ "checkbox", "apply_edit", 30, 125, 170, 20, "Edit switches & panels" },
{ "checkbox", "apply_xparent", 30, 145, 170, 20, "Edit transparent sides" },
{ "checkbox", "decouple_xparent", 30, 165, 170, 20, "Decouple transparent sides" },
{ "checkbox", "apply_realign", 30, 185, 170, 20, "Realign when retexturing" },
{ "checkbox", "advanced", 30, 205, 170, 20, "Visual Mode header" },
{ "label", "nil", 30+5, 225, 40, 20, "Snap:" },
{ "checkbox", "xgrid", 30, 245, 40, 20, "X" },
{ "checkbox", "ygrid", 30, 265, 40, 20, "Y" },
{ "radio", "grid_absolute", 70, 225, 130, 20, "Absolute" },
{ "radio", "grid_negative", 70, 245, 130, 20, "Northwest (relative)" },
{ "radio", "grid_center", 70, 265, 130, 20, "Centered (relative)" },
{ "radio", "grid_positive", 70, 285, 130, 20, "Southeast (relative)" },
{ "radio", "snap_1", 30, 285, 40, 20, snap_modes[1] },
{ "radio", "snap_2", 30, 305, 40, 20, snap_modes[2] },
{ "radio", "snap_3", 30, 325, 40, 20, snap_modes[3] },
{ "radio", "snap_4", 30, 345, 40, 20, snap_modes[4] },
{ "radio", "snap_5", 30, 365, 40, 20, snap_modes[5] },
{ "radio", "snap_6", 30, 385, 40, 20, snap_modes[6] },
{ "radio", "snap_7", 70, 305, 42, 20, snap_modes[7] },
{ "radio", "snap_8", 70, 325, 42, 20, snap_modes[8] },
{ "radio", "snap_9", 70, 345, 42, 20, snap_modes[9] },
{ "radio", "snap_10", 70, 365, 42, 20, snap_modes[10] },
{ "radio", "snap_11", 70, 385, 42, 20, snap_modes[11] },
{ "radio", "snap_12", 112, 305, 42, 20, snap_modes[12] },
{ "radio", "snap_13", 112, 325, 42, 20, snap_modes[13] },
{ "radio", "snap_14", 112, 345, 42, 20, snap_modes[14] },
{ "radio", "snap_15", 112, 365, 42, 20, snap_modes[15] },
{ "radio", "snap_16", 112, 385, 42, 20, snap_modes[16] },
{ "radio", "snap_17", 154, 305, 46, 20, snap_modes[17] },
{ "radio", "snap_18", 154, 325, 46, 20, snap_modes[18] },
{ "radio", "snap_19", 154, 345, 46, 20, snap_modes[19] },
{ "radio", "snap_20", 154, 365, 46, 20, snap_modes[20] },
{ "radio", "snap_21", 154, 385, 46, 20, snap_modes[21] },
{ "checkbox", "apply_light", 205, 85, 240, 20, "Apply light:" },
{ "checkbox", "apply_transfer", 215, 250, 250, 20, "Apply transfer mode:" },
-- { "checkbox", "override_landscape", 340, 250, 125, 20, "Override 'Landscape'" },
{ "radio", "transfer_0", 215, 270, 80, 20, "Normal" },
{ "radio", "transfer_1", 215, 290, 80, 20, "Pulsate" },
{ "radio", "transfer_2", 215, 310, 80, 20, "Wobble" },
{ "radio", "transfer_6", 215, 330, 80, 20, "Horizontal" },
{ "radio", "transfer_8", 215, 350, 80, 20, "Vertical" },
{ "radio", "transfer_10", 215, 370, 80, 20, "Wander" },
{ "radio", "transfer_5", 295, 270, 80, 20, "Landscape" },
{ "radio", "transfer_4", 295, 290, 80, 20, "Static" },
{ "radio", "transfer_3", 295, 310, 80, 20, "Fast wobble" },
{ "radio", "transfer_7", 295, 330, 80, 20, "Fast horiz." },
{ "radio", "transfer_9", 295, 350, 80, 20, "Fast vert." },
{ "radio", "transfer_11", 295, 370, 80, 20, "Fast wander" },
{ "radio", "transfer_12", 375, 270, 90, 20, "Rev. horiz." },
{ "radio", "transfer_13", 375, 290, 90, 20, "Rev. fast horiz." },
{ "radio", "transfer_14", 375, 310, 90, 20, "Rev. vert." },
{ "radio", "transfer_15", 375, 330, 90, 20, "Rev. fast vert." },
{ "radio", "transfer_16", 375, 350, 90, 20, "2x" },
{ "radio", "transfer_17", 375, 370, 90, 20, "4x" },
{ "label", nil, 485, 250, 120, 20, "Preview" },
{ "applypreview", nil, 485, 270, 120, 1, nil },
{ "applypreview", nil, 485, 270, 40, 2, nil },
},
apply_options = {
{ "acheckbox", "apply_light", 110, 394, 155, 14, "Apply light" },
{ "acheckbox", "apply_tex_mode", 110, 408, 155, 14, "Apply texture" },
{ "acheckbox", "apply_align", 110, 422, 155, 14, "Align adjacent" },
{ "acheckbox", "apply_edit", 110, 436, 155, 14, "Edit switches and panels" },
{ "acheckbox", "apply_xparent", 110, 450, 155, 14, "Edit transparent sides" },
{ "acheckbox", "apply_snap", 110, 464, 155, 14, "Snap to grid" },
{ "applypreview", nil, 20, 394, 84, 1, nil },
{ "applypreview", nil, 86, 398, 20, 2, nil },
},
panel_off = {
{ "tab_bg", nil, 150, 80, 470, 320, nil },
{ "tab", "ptype_5", 20, 105, 130, 20, "Light switch" },
{ "tab", "ptype_6", 20, 125, 130, 20, "Platform switch" },
{ "tab", "ptype_7", 20, 145, 130, 20, "Tag switch" },
{ "tab", "ptype_10", 20, 165, 130, 20, "Chip insertion" },
{ "tab", "ptype_11", 20, 185, 130, 20, "Wires" },
{ "tab", "ptype_1", 20, 215, 130, 20, "Oxygen" },
{ "tab", "ptype_2", 20, 235, 130, 20, "1X health" },
{ "tab", "ptype_3", 20, 255, 130, 20, "2X health" },
{ "tab", "ptype_4", 20, 275, 130, 20, "3X health" },
{ "tab", "ptype_8", 20, 305, 130, 20, "Pattern buffer" },
{ "tab", "ptype_9", 20, 325, 130, 20, "Terminal" },
{ "tab", "ptype_0", 20, 355, 130, 20, "Inactive" },
},
panel_plain = {
{ "tab_bg", nil, 150, 80, 470, 320, nil },
{ "tab", "ptype_5", 20, 105, 130, 20, "Light switch" },
{ "tab", "ptype_6", 20, 125, 130, 20, "Platform switch" },
{ "tab", "ptype_7", 20, 145, 130, 20, "Tag switch" },
{ "tab", "ptype_10", 20, 165, 130, 20, "Chip insertion" },
{ "tab", "ptype_11", 20, 185, 130, 20, "Wires" },
{ "tab", "ptype_1", 20, 215, 130, 20, "Oxygen" },
{ "tab", "ptype_2", 20, 235, 130, 20, "1X health" },
{ "tab", "ptype_3", 20, 255, 130, 20, "2X health" },
{ "tab", "ptype_4", 20, 275, 130, 20, "3X health" },
{ "tab", "ptype_8", 20, 305, 130, 20, "Pattern buffer" },
{ "tab", "ptype_9", 20, 325, 130, 20, "Terminal" },
{ "tab", "ptype_0", 20, 355, 130, 20, "Inactive" },
{ "checkbox", "panel_light", 170, 90, 150-3, 20, "Light dependent" },
},
panel_terminal = {
{ "tab_bg", nil, 150, 80, 470, 320, nil },
{ "tab", "ptype_5", 20, 105, 130, 20, "Light switch" },
{ "tab", "ptype_6", 20, 125, 130, 20, "Platform switch" },
{ "tab", "ptype_7", 20, 145, 130, 20, "Tag switch" },
{ "tab", "ptype_10", 20, 165, 130, 20, "Chip insertion" },
{ "tab", "ptype_11", 20, 185, 130, 20, "Wires" },
{ "tab", "ptype_1", 20, 215, 130, 20, "Oxygen" },
{ "tab", "ptype_2", 20, 235, 130, 20, "1X health" },
{ "tab", "ptype_3", 20, 255, 130, 20, "2X health" },
{ "tab", "ptype_4", 20, 275, 130, 20, "3X health" },
{ "tab", "ptype_8", 20, 305, 130, 20, "Pattern buffer" },
{ "tab", "ptype_9", 20, 325, 130, 20, "Terminal" },
{ "tab", "ptype_0", 20, 355, 130, 20, "Inactive" },
{ "checkbox", "panel_light", 170, 90, 150-3, 20, "Light dependent" },
{ "label", nil, 170+5, 130, 150, 20, "Terminal script" },
},
panel_light = {
{ "tab_bg", nil, 150, 80, 470, 320, nil },
{ "tab", "ptype_5", 20, 105, 130, 20, "Light switch" },
{ "tab", "ptype_6", 20, 125, 130, 20, "Platform switch" },
{ "tab", "ptype_7", 20, 145, 130, 20, "Tag switch" },
{ "tab", "ptype_10", 20, 165, 130, 20, "Chip insertion" },
{ "tab", "ptype_11", 20, 185, 130, 20, "Wires" },
{ "tab", "ptype_1", 20, 215, 130, 20, "Oxygen" },
{ "tab", "ptype_2", 20, 235, 130, 20, "1X health" },
{ "tab", "ptype_3", 20, 255, 130, 20, "2X health" },
{ "tab", "ptype_4", 20, 275, 130, 20, "3X health" },
{ "tab", "ptype_8", 20, 305, 130, 20, "Pattern buffer" },
{ "tab", "ptype_9", 20, 325, 130, 20, "Terminal" },
{ "tab", "ptype_0", 20, 355, 130, 20, "Inactive" },
{ "checkbox", "panel_light", 170, 90, 150-3, 20, "Light dependent" },
{ "checkbox", "panel_weapon", 170, 110, 150-3, 20, "Only toggled by weapons" },
{ "checkbox", "panel_repair", 170, 130, 150-3, 20, "Repair switch" },
{ "label", nil, 170+5, 170, 150, 20, "Light" },
},
panel_platform = {
{ "tab_bg", nil, 150, 80, 470, 320, nil },
{ "tab", "ptype_5", 20, 105, 130, 20, "Light switch" },
{ "tab", "ptype_6", 20, 125, 130, 20, "Platform switch" },
{ "tab", "ptype_7", 20, 145, 130, 20, "Tag switch" },
{ "tab", "ptype_10", 20, 165, 130, 20, "Chip insertion" },
{ "tab", "ptype_11", 20, 185, 130, 20, "Wires" },
{ "tab", "ptype_1", 20, 215, 130, 20, "Oxygen" },
{ "tab", "ptype_2", 20, 235, 130, 20, "1X health" },
{ "tab", "ptype_3", 20, 255, 130, 20, "2X health" },
{ "tab", "ptype_4", 20, 275, 130, 20, "3X health" },
{ "tab", "ptype_8", 20, 305, 130, 20, "Pattern buffer" },