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Obtain Perk ID's from mod #18

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aaronmaynard opened this issue Jan 10, 2018 · 4 comments
Open

Obtain Perk ID's from mod #18

aaronmaynard opened this issue Jan 10, 2018 · 4 comments

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@aaronmaynard
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aaronmaynard commented Jan 10, 2018

📦 Project: Ordinator Implementation

This issue is tied to the respective project page and will be automatically sorted. For more information on this project, click here.
❤️ Thanks for helping!

📋 Issue:

In order to activate the perks from the ordinator mod, we need to have the perk ID's associated with each perk. This is a simple task, however is will not be a quick one. The best way to do this would to play the game and use the console "~" to find information about each perk. This can be done my typing help "name of perk" in the console. If you don't have access to the game, you can still help! In the perk ID list we still need the names of the individual perks. You can fill out those within their corresponding sections, just keep in mind that you will need to follow the layout described in the document.

👥 Contributing:

  • Comment in this issue that you would like to do it.
  • Open the Skyrim-Perk-Utility GitHub page and click the ★ Star and then ⑂ Fork buttons.
  • Once you've made sure all your changes work correctly and committed all your changes,
  • Visit your fork on GitHub.com (https://github.com/YOUR-USER-NAME/Skyrim-Perk-Utility) and create a pull request for your changes.
  • Make sure your pull request describes exactly what you changed and references this issue (include the issue number in the title like this: Obtain Perk ID's from mod #18)
  • Please do not fix more than one issue at a time. Your pull request should only fix what is described in this issue.

🆘 Asking for help

We appreciate your effort in taking the time to work on this issue and help out the open source community.
If you need any help, feel free to ask below. We are always happy to help 😄

@JohnEMSP
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I'd like to help with perk IDs

@aaronmaynard aaronmaynard moved this from To Do to In progress in Ordinator Implementation Jan 16, 2018
@aaronmaynard
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Note: This is open to all to help, as there are a lot of Perk ID's to capture.

@mhawk559
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mhawk559 commented Oct 8, 2018

This is copied from a bat file I made for my game. Hope it helps. All from Conjuration tree.

player.addperk 000f2ca7 ;NOVICE CONJURATION
player.addperk 000640b3 ;MYSTIC BINDING
player.addperk 000c44bb ;APPRENTICE CONJURATION
player.addperk 000C44BC ;ADEPT CONJURATION
player.addperk 000C44BD ;EXPERT CONJURATION
player.addperk 000C44BE ;MASTER CONJURATION
player.addperk 000D799V ;SOUL RAIDER
player.addperk 000d799C ;REND FROM THIS WORLD
player.addperk 000153CE ;CONJURATION DUAL CASTING
player.addperk 00105F30 ;SIGNED IN BLOOD
player.addperk 000CB419 ;ATROMANCY
player.addperk 000581DD ;PRESERVATION
player.addperk 000581DE ;RAVENOUS DEAD
player.addperk 000CB41A ;ELEMENTAL POTENCY
player.addperk 000D5F1C ;MARCH OF OBLIVION
player.addperk 1B003E80 ;UNLIMITED SOULS

@aaronmaynard
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@mhawk559 It certainly does help. If you would like some GitHub karma points you can fork and do a pull request so you obtain contribution credit. Ordinator implimentaion info is here. Thank you.

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