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re #65, Dit is het begin van mijn eerste versie van de tool
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# Ignore Everything | ||
* | ||
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# But not these files | ||
!.gitignore | ||
!/[Aa]ssets/Scripts/**/*.cs | ||
!/[Aa]ssets/Scripts/**/*.xml | ||
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# even in subdirectories | ||
!*/ |
152 changes: 152 additions & 0 deletions
152
Dennis Borst - 2D tile placer/Assets/Scripts/SpritePlacer.cs
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEditor; | ||
using UnityEditor.Sprites; | ||
using System.IO; | ||
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public class SpritePlacer : EditorWindow | ||
{ | ||
static EditorWindow window; | ||
static Vector2 tileScrollPosition = Vector2.zero; | ||
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public static Sprite[] spriteArray; | ||
public static Texture2D[] textureArray; | ||
static Sprite[] cmCurSprites; | ||
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static bool makeCollider = false; | ||
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static List<int> cmSelectedTile = new List<int>(); | ||
static List<Sprite> spriteList = new List<Sprite>(); | ||
static List<Sprite> cmCurSprite = new List<Sprite>(); | ||
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Texture2D aTexture; | ||
static GameObject headObject; | ||
static GameObject obj; | ||
int spriteUnit = 64; | ||
int sizeMultiplier = 80; | ||
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int selectedTool; | ||
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[MenuItem("Tools/SpritePlacer")] | ||
public static void OnEnable() | ||
{ | ||
window = EditorWindow.GetWindow(typeof(SpritePlacer)); | ||
window.minSize = new Vector2(200, 400); | ||
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//spriteArray = Resources.LoadAll<Sprite>("Sprites"); | ||
spriteArray = Resources.LoadAll<Sprite>("Sprites"); | ||
textureArray = Resources.LoadAll<Texture2D>("Sprites"); | ||
headObject = new GameObject("Sprite map"); | ||
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SceneView.duringSceneGui += DrawObjectInEditor; | ||
} | ||
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public void OnGUI() | ||
{ | ||
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if(spriteArray == null) | ||
{ | ||
return; | ||
} | ||
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int columnCount = Mathf.RoundToInt((position.width) / 70) - 2; | ||
int x = 0; | ||
int y = 0; | ||
int current = 0; | ||
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GUILayout.Label("2D Tile Placer", EditorStyles.boldLabel); | ||
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EditorGUILayout.BeginHorizontal(); | ||
spriteUnit = EditorGUILayout.IntField("Sprite units: ", spriteUnit); | ||
EditorGUILayout.EndHorizontal(); | ||
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EditorGUILayout.BeginHorizontal(); | ||
EditorGUILayout.LabelField("Paint With Collider", GUILayout.Width(150)); | ||
makeCollider = EditorGUILayout.Toggle(makeCollider); | ||
EditorGUILayout.EndHorizontal(); | ||
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//GUILayout.BeginVertical(EditorStyles.helpBox); | ||
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string[] tools = { "Draw", "Erase"}; | ||
selectedTool = GUILayout.Toolbar(selectedTool, tools); | ||
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tileScrollPosition = EditorGUILayout.BeginScrollView(tileScrollPosition, false, true, GUILayout.Width(position.width)); | ||
GUILayout.BeginHorizontal(); | ||
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for (int i = 0; i < spriteArray.Length; i++) | ||
{ | ||
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Sprite child = spriteArray[i]; | ||
Rect newRect = new Rect(child.rect.x / child.texture.width, | ||
child.rect.y / child.texture.height, | ||
child.rect.width / child.texture.width, | ||
child.rect.height / child.texture.height); | ||
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aTexture = SpriteUtility.GetSpriteTexture(child, false); | ||
// | ||
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if (GUILayout.Button("", GUILayout.Width(spriteUnit + (spriteUnit * (1/16))), GUILayout.Height(spriteUnit + (spriteUnit * (1 / 16))))) | ||
{ | ||
//draw a clickable button | ||
if (cmSelectedTile != null && !Event.current.control) | ||
{ | ||
//empty the selected tile list if control isn't held. Allows multiselect of tiles. | ||
cmSelectedTile.Clear(); | ||
cmCurSprite.Clear(); | ||
} | ||
cmSelectedTile.Add(current); //Adds clicked on tile to list of selected tiles. | ||
cmCurSprite.Add(child); | ||
} | ||
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GUI.DrawTextureWithTexCoords(new Rect(5 + (x * spriteUnit * 1.06f), 4 + (y * spriteUnit * 1.05f), spriteUnit, spriteUnit), child.texture, newRect, true); | ||
//GUI.DrawTexture(newRect, spriteArray[i].texture, ScaleMode.StretchToFill, GUILayout.Width(32.0f), GUILayout.Height(32)); | ||
//GUILayout.Label(aTexture); | ||
if (x < columnCount) | ||
{ | ||
x++; | ||
} | ||
else | ||
{ | ||
// if we have enough columns to fill the scroll area, reset the column count and start a new line of buttons | ||
x = 0; | ||
y++; | ||
GUILayout.EndHorizontal(); | ||
GUILayout.BeginHorizontal(); | ||
} | ||
} | ||
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EditorGUILayout.EndScrollView(); | ||
//GUILayout.EndVertical(); | ||
} | ||
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static void DrawObjectInEditor(SceneView sceneview) | ||
{ | ||
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); | ||
RaycastHit hit; | ||
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if (Physics.Raycast(ray.origin, ray.direction, out hit, Mathf.Infinity)) | ||
{ | ||
if (Event.current.type == EventType.MouseDown && Event.current.button == 0) | ||
{ | ||
Debug.Log(Event.current.mousePosition); | ||
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Transform child = headObject.GetComponentInChildren<Transform>(); | ||
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obj = new GameObject("Sprite"); | ||
obj.transform.parent = child.transform; | ||
obj.transform.position = hit.point; | ||
obj.AddComponent<SpriteRenderer>(); | ||
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obj.GetComponent<SpriteRenderer>().sprite = cmCurSprite[0]; | ||
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if (makeCollider) | ||
{ | ||
obj.AddComponent<BoxCollider2D>(); | ||
} | ||
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//Instantiate(obj, hit.point, Quaternion.identity); | ||
} | ||
} | ||
} | ||
} |