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Build mono docker image #16

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4 changes: 4 additions & 0 deletions README.md
Expand Up @@ -15,6 +15,10 @@ https://hub.docker.com/r/barichello/godot-ci/
- Repository examples: [test-project](https://github.com/aBARICHELLO/godot-ci/tree/master/test-project) | [game-off](https://gitlab.com/BARICHELLO/game-off).
- Test deploys using this tool: [GitHub Pages](http://barichello.me/godot-ci/) | [GitLab Pages](https://barichello.gitlab.io/godot-ci/) | [Itch.io](https://barichello.itch.io/test-project).

### Mono/C#

To build a godot project with Mono enabled, change the image tag from `barichello/godot-ci:VERSION` to `barichello/godot-ci:mono-VERSION` in `.gitlab-ci.yml` (Gitlab) or `godot-ci.yml` (Github). e.g. `barichello/godot-ci:mono-3.2.1`.

## Platforms

Here's a mapping between each supported CI service, the template jobs and a live example.
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46 changes: 46 additions & 0 deletions mono.Dockerfile
@@ -0,0 +1,46 @@
FROM mono:latest
LABEL author="artur@barichello.me,asheraryam@gmail.com"


USER root

RUN apt-get update && apt-get install -y --no-install-recommends \
ca-certificates \
git \
python \
python-openssl \
unzip \
wget \
zip \
&& rm -rf /var/lib/apt/lists/*

# When in doubt see the downloads page
# https://downloads.tuxfamily.org/godotengine/
ENV GODOT_VERSION "3.2.1"

# Example values: stable, beta1, rc2, alpha3, etc.
# Also change the SUBDIR property when NOT using stable
ENV RELEASE_NAME "stable"

# This is only needed for non-stable builds (alpha, beta, RC)
# e.g. SUBDIR "/beta1"
ENV SUBDIR ""

RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/mono/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_linux_headless_64.zip \
&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/mono/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz

RUN mkdir ~/.cache \
&& mkdir -p ~/.config/godot \
&& mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_linux_headless_64.zip \
&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_linux_headless_64/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_linux_headless.64 /usr/local/bin/godot \
&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_linux_headless_64/GodotSharp /usr/local/bin/GodotSharp \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
&& mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_linux_headless_64.zip

ADD getbutler.sh /opt/butler/getbutler.sh
RUN bash /opt/butler/getbutler.sh
RUN /opt/butler/bin/butler -V

ENV PATH="/opt/butler/bin:${PATH}"