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UVmap with 2048x2048resolution

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@abdallahdib abdallahdib released this 25 Apr 07:02
· 25 commits to main since this release
0bb6da9

uvParametrization.2048.pickle: texture map for 2048x2048 resolution
to use it, put this file in baselMorphableModel and change textureResolution in optimConfig.ini to 2048

If the optimization does not fit into ur gpu memory because of the large size of the maps, u may need to switch to cpu mode (change device optimiConfig.ini to cpu)