-
Notifications
You must be signed in to change notification settings - Fork 1
/
Path.cpp
254 lines (217 loc) · 8.32 KB
/
Path.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
#include "Path.h"
#include "Game.h"
#include "MyApplication.h"
#include <QDebug>
#include <QMapIterator>
#include <QListIterator>
#include <QList>
#include <QMessageBox>
Path::Path(Game &game_, Tile &spawn_, Tile &dest_) : game(game_), spawn(spawn_), dest(dest_)
{
//int indexdebug = 0;
QMap<int,Tile*> tiles = game.getTiles();
// add spawn tiles to open map. Initialize its f with 0.
spawn.g = 0;
spawn.h = 0;
spawn.f = spawn.processF();
open.insertMulti(spawn.f,&spawn);
while (!open.empty()){
// look for the lowest F, because QMap is sorted we take the first tile
current = open.first();
int current_x_point = current->point.x() ;
int current_y_point = current->point.y() ;
int dest_x_point = dest.point.x();
int dest_y_point = dest.point.y();
// break out of loop if current is dest
if ((current_x_point == dest_x_point) && (current_y_point == dest_y_point)) {
destfound = true;
break;
}
// switch it to closed map
open.take(open.firstKey());
closed.insertMulti(game.indexOfPoint(current->point.x(),current->point.y()),current);
//drawClosedRect(current_x_point,current_y_point);
//drawTileDebug(*current);
// generate adjacent tiles and process it
for(int adjacentXOffset=-1;adjacentXOffset <=1;adjacentXOffset++){
for(int adjacentYOffset=-1;adjacentYOffset <=1;adjacentYOffset++){
/* validate the adjacent point, if it goes out of the map then ignore it,
* if not make a reference to that tile */
int adjacentPointX = current->point.x() + adjacentXOffset;
int adjacentPointY = current->point.y() + adjacentYOffset;
if ((adjacentPointX >= game.map_width_in_tiles) || (adjacentPointY >= game.map_height_in_tiles) || (adjacentPointX < 0) || (adjacentPointY < 0)){
continue;
}
Tile *adjacent_tile = tiles.value(game.indexOfPoint(adjacentPointX,adjacentPointY));
// if the adjacent tile is not walkable or is in closed map then ignore it
if ( (!adjacent_tile->walkable) || (closedContains(*adjacent_tile)) ) {
continue;
}
// re-calculate g of all adjacent tiles to later check if it's better or not to get there directly
int new_g;
if ((adjacentXOffset == adjacentYOffset) || (adjacentXOffset + adjacentYOffset == 0)){
new_g = current->g + 14;
}
else {
new_g = current->g + 10;
}
// if the adjacent tile is not in open map
if ((!openContains(*adjacent_tile)) || new_g < adjacent_tile->g){
adjacent_tile->parent_tile = current;
//drawTileParent(*adjacent_tile,*current);
adjacent_tile->g = new_g;
// determine the H using manhattan
int manhattan = 10 * (abs(dest.point.x() - adjacent_tile->point.x()) + abs(dest.point.y() - adjacent_tile->point.y()));
adjacent_tile->h = manhattan;
// determine F
adjacent_tile->f = adjacent_tile->processF();
// add to open after processing F
open.insertMulti(adjacent_tile->f,adjacent_tile);
//drawTileFGH(*adjacent_tile);
// DEBUG
//drawOpenRect(adjacentPointX,adjacentPointY);
//drawTileDebug(*adjacent_tile);
}
} //endfor
} //endfor
update_z_index++;
//qDebug() << indexdebug;
//indexdebug++;
//printOpen();
//MyApplication::delay(2000);
} // end while
if (destfound){
reconstructPath();
//printPath();
}
else {
QMessageBox msgBox;
msgBox.setText("Tidak ditemukan jalan. Harap tata ulang penghalang!");
msgBox.exec();
game.restartScene();
}
}
bool Path::openContains(Tile &tile)
{
Tile *tile_to_be_checked = &tile;
QMapIterator<int,Tile*> open_tile(open);
while (open_tile.hasNext()){
open_tile.next();
if ((tile_to_be_checked->point.x() == open_tile.value()->point.x()) && (tile_to_be_checked->point.y() == open_tile.value()->point.y())){
return true;
}
}
return false;
}
bool Path::closedContains(Tile &tile)
{
Tile *tile_to_be_checked = &tile;
QMapIterator<int,Tile*> closed_tile(closed);
while (closed_tile.hasNext()){
closed_tile.next();
if ((tile_to_be_checked->point.x() == closed_tile.value()->point.x()) && (tile_to_be_checked->point.y() == closed_tile.value()->point.y())){
return true;
}
}
return false;
}
void Path::printOpen()
{
QMapIterator<int,Tile*> tile(open);
qDebug() << "START";
while(tile.hasNext()){
tile.next();
qDebug() << "(" << tile.value()->point.x() << "," << tile.value()->point.y() << ")";
}
qDebug() << "END";
}
void Path::reconstructPath()
{
Tile *current = &dest;
while (1){
path.append(current);
current = current->parent_tile;
if ((current->point.x() == spawn.point.x()) && (current->point.y() == spawn.point.y())){
break;
}
}
}
void Path::drawTileDebug(Tile &tile)
{
update_z_index+=1;
int x = tile.point.x();
int y = tile.point.y();
if (!closedContains(tile)){
QGraphicsRectItem *rect = new QGraphicsRectItem(game.x_scene(x)+4,game.y_scene(y)+4,game.map_tile_size-4,game.map_tile_size-4);
rect->setBrush(QBrush(Qt::yellow));
rect->setZValue(update_z_index);
game.scene->addItem(rect);
}
else {
QGraphicsRectItem *rect = new QGraphicsRectItem(game.x_scene(x)+4,game.y_scene(y)+4,game.map_tile_size-4,game.map_tile_size-4);
rect->setBrush(QBrush(Qt::red));
rect->setZValue(update_z_index);
game.scene->addItem(rect);
}
if (tile.parent_tile != nullptr){
Tile *parent = tile.parent_tile;
QGraphicsPixmapItem *arrow = new QGraphicsPixmapItem(QPixmap(":/util/assets/util/arrowUp.png"));
arrow->setScale(0.35);
arrow->setZValue(update_z_index+10);
arrow->setTransformOriginPoint(arrow->boundingRect().center());
int tile_point_x = tile.point.x();
int tile_point_y = tile.point.y();
int tile_center_x = (game.x_scene(tile_point_x));
int tile_center_y = (game.y_scene(tile_point_y));
QPoint tile_center = QPoint(tile_center_x,tile_center_y);
arrow->setPos(tile_center);
if (parent->point.x() > tile.point.x()){
if (parent->point.y() > tile.point.y()){
arrow->setRotation(135);
}
else if(parent->point.y() < tile.point.y()){
arrow->setRotation(45);
}
else {
arrow->setRotation(90);
}
}
else if (parent->point.x() < tile.point.x()){
if (parent->point.y() > tile.point.y()){
arrow->setRotation(-135);
}
else if(parent->point.y() < tile.point.y()){
arrow->setRotation(-45);
}
else {
arrow->setRotation(-90);
}
}
else if ((parent->point.x() == tile.point.x()) && (parent->point.y() > tile.point.y())){
arrow->setRotation(180);
}
game.scene->addItem(arrow);
}
QGraphicsTextItem *text = new QGraphicsTextItem();
x = tile.point.x();
y = tile.point.y();
int f = tile.f;
int g = tile.g;
int h = tile.h;
text->setPlainText(QString("F : %1 \nG : %2 \nH : %3").arg(f).arg(g).arg(h));
text->setPos(game.x_scene(x),game.y_scene(y));
text->adjustSize();
text->setZValue(update_z_index+10);
game.scene->addItem(text);
}
void Path::printPath()
{
foreach (Tile *tile, path) {
int x = tile->point.x();
int y = tile->point.y();
QGraphicsRectItem *rect = new QGraphicsRectItem(game.x_scene(x)+20,game.y_scene(y)+20,game.map_tile_size-20,game.map_tile_size-20);
rect->setBrush(QBrush(Qt::green));
rect->setZValue(10000);
game.scene->addItem(rect);
}
}