Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
duel_random_weapon
is set to 1 (default 0), duelist will get only one random weapon fromduel_weapon
, instead of all at onceDropWeapons()
counter to 12 in order to also drop healthshots (and maybe other slots between 5 and 12, which were previously ignored)GetIntCookie(i, g_SoundsCookie) == 0
inPlaySoundAll()
, which was causing sounds to not be played at all for me (and it seems, for some other users as well). Replaced it with!IsFakeClient(i)
check instead, which ensures that sounds will not be played for bot clientsduel_speed_award
cvar to increase speed for duel's winner. By default equals to 0.0, which means no speed awardVersion number is the same (4.0.9)