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MagicPixel Engine

A SDL2 based game engine focused on simulating all pixels on the screen.

Video

Dependencies

Instructions

  • Press tab to open/close UI.
  • Press R to enable/disable Debug mode.
  • Mouse wheel to increse/descrease pixel brush.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

MIT

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