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Implement Bounded Volume Heirarchy #1

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abnowack opened this issue Jul 23, 2015 · 0 comments
Open

Implement Bounded Volume Heirarchy #1

abnowack opened this issue Jul 23, 2015 · 0 comments

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@abnowack
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Lixel intercept testing would be much faster if a Bounded Volume Heirarchy was implemented.

Instead of looping over all lixels in geometry mesh, create a BVH in Geometry.flattten() routine, and then call something like geometry.find_intercept_lixels(start, end) which returns intercepting lixels using BVH.

Not sure if there is a lower limit where BVH is slower than brute force

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