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capture webgl parameters #27

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abrahamjuliot opened this issue Jul 12, 2020 · 3 comments
Closed

capture webgl parameters #27

abrahamjuliot opened this issue Jul 12, 2020 · 3 comments
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enhancement New feature or request

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@abrahamjuliot
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getParameter

@abrahamjuliot abrahamjuliot added the enhancement New feature or request label Jul 12, 2020
@abrahamjuliot
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abrahamjuliot commented Jul 18, 2020

concept inspired by https://github.com/CesiumGS/webglreport/blob/master/webglreport.js
https://es6console.com/kcs72h3u/

const attempt = (fn) => {
    try {
        return fn()
    } catch (error) {
        return undefined
    }
}

const canvas = document.createElement('canvas')
const webgl = canvas.getContext('webgl')
const canvas2 = document.createElement('canvas')
const webgl2 = canvas2.getContext('webgl2')

if (webgl2) {
    const debugRendererExtension = webgl2.getExtension('WEBGL_debug_renderer_info')
    const vendor = webgl2.getParameter(debugRendererExtension.UNMASKED_VENDOR_WEBGL)
    const renderer = webgl2.getParameter(debugRendererExtension.UNMASKED_RENDERER_WEBGL)
}

const getShaderPrecisionFormat = (gl, shaderType) => {
    const low = gl.getShaderPrecisionFormat(gl[shaderType], gl.LOW_FLOAT)
    const medium = gl.getShaderPrecisionFormat(gl[shaderType], gl.MEDIUM_FLOAT)
    const high = gl.getShaderPrecisionFormat(gl[shaderType], gl.HIGH_FLOAT)
    const highInt = gl.getShaderPrecisionFormat(gl[shaderType], gl.HIGH_INT)
    return {
        low,
        medium,
        high,
        highInt
    }
}

const getDebugInfo = gl => {
    const ext = gl.getExtension('WEBGL_debug_renderer_info')
    const renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL)
    const vendor = gl.getParameter(ext.UNMASKED_VENDOR_WEBGL)
    return {
        renderer,
        vendor
    }
}

const getMaxAnisotropy = gl => {
    const ext = (
        gl.getExtension('EXT_texture_filter_anisotropic') ||
        gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') ||
        gl.getExtension('MOZ_EXT_texture_filter_anisotropic')
    )
    return gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT)
}

const getData = gl => {
    const debugInfo = getDebugInfo(gl)
    return {
        VERSION: attempt(() => gl.getParameter(gl.VERSION)),
        SHADING_LANGUAGE_VERSION: attempt(() => gl.getParameter(gl.SHADING_LANGUAGE_VERSION)),
        VENDOR: attempt(() => gl.getParameter(gl.VENDOR)),
        UNMASKED_VENDOR: attempt(() => debugInfo.vendor),
        UNMASKED_RENDERER: attempt(() => gl.getParameter(gl.RENDERER)),
        RENDERER: attempt(() => debugInfo.renderer),
        ANTIALIAS: attempt(() => gl.getContextAttributes().antialias),
        RED_BITS: attempt(() => gl.getParameter(gl.RED_BITS)),
        GREEN_BITS: attempt(() => gl.getParameter(gl.GREEN_BITS)),
        BLUE_BITS: attempt(() => gl.getParameter(gl.BLUE_BITS)),
        ALPHA_BITS: attempt(() => gl.getParameter(gl.ALPHA_BITS)),
        DEPTH_BITS: attempt(() => gl.getParameter(gl.DEPTH_BITS)),
        STENCIL_BITS: attempt(() => gl.getParameter(gl.STENCIL_BITS)),
        MAX_RENDERBUFFER_SIZE: attempt(() => gl.getParameter(gl.MAX_RENDERBUFFER_SIZE)),
        MAX_COMBINED_TEXTURE_IMAGE_UNITS: attempt(() => gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS)),
        MAX_CUBE_MAP_TEXTURE_SIZE: attempt(() => gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)),
        MAX_FRAGMENT_UNIFORM_VECTORS: attempt(() => gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS)),
        MAX_TEXTURE_IMAGE_UNITS: attempt(() => gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)),
        MAX_TEXTURE_SIZE: attempt(() => gl.getParameter(gl.MAX_TEXTURE_SIZE)),
        MAX_VARYING_VECTORS: attempt(() => gl.getParameter(gl.MAX_VARYING_VECTORS)),
        MAX_VERTEX_ATTRIBS: attempt(() => gl.getParameter(gl.MAX_VERTEX_ATTRIBS)),
        MAX_VERTEX_TEXTURE_IMAGE_UNITS: attempt(() => gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS)),
        MAX_VERTEX_UNIFORM_VECTORS: attempt(() => gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS)),
        ALIASED_LINE_WIDTH_RANGE: attempt(() => [...gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)]),
        ALIASED_POINT_SIZE_RANGE: attempt(() => [...gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)]),
        MAX_VIEWPORT_DIMS: attempt(() => [...gl.getParameter(gl.MAX_VIEWPORT_DIMS)]),
        MAX_TEXTURE_MAX_ANISOTROPY_EXT: attempt(() => getMaxAnisotropy(gl)),
        VERTEX_SHADER: attempt(() => getShaderPrecisionFormat(gl, 'VERTEX_SHADER')),
        FRAGMENT_SHADER: attempt(() => getShaderPrecisionFormat(gl, 'FRAGMENT_SHADER')),
        MAX_DRAW_BUFFERS_WEBGL: attempt(() => gl.getParameter(
            gl.getExtension('WEBGL_draw_buffers').MAX_DRAW_BUFFERS_WEBGL
        ))
    }
}

const getData2 = gl => {
    const debugInfo = getDebugInfo(gl)
    return {
        MAX_VERTEX_UNIFORM_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_VERTEX_UNIFORM_COMPONENTS)),
        MAX_VERTEX_UNIFORM_BLOCKS: attempt(() => gl.getParameter(gl.MAX_VERTEX_UNIFORM_BLOCKS)),
        MAX_VERTEX_OUTPUT_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_VERTEX_OUTPUT_COMPONENTS)),
        MAX_VARYING_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_VARYING_COMPONENTS)),
        MAX_FRAGMENT_UNIFORM_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_COMPONENTS)),
        MAX_FRAGMENT_UNIFORM_BLOCKS: attempt(() => gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_BLOCKS)),
        MAX_FRAGMENT_INPUT_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_FRAGMENT_INPUT_COMPONENTS)),
        MIN_PROGRAM_TEXEL_OFFSET: attempt(() => gl.getParameter(gl.MIN_PROGRAM_TEXEL_OFFSET)),
        MAX_PROGRAM_TEXEL_OFFSET: attempt(() => gl.getParameter(gl.MAX_PROGRAM_TEXEL_OFFSET)),
        MAX_DRAW_BUFFERS: attempt(() => gl.getParameter(gl.MAX_DRAW_BUFFERS)),
        MAX_COLOR_ATTACHMENTS: attempt(() => gl.getParameter(gl.MAX_COLOR_ATTACHMENTS)),
        MAX_SAMPLES: attempt(() => gl.getParameter(gl.MAX_SAMPLES)),
        MAX_3D_TEXTURE_SIZE: attempt(() => gl.getParameter(gl.MAX_3D_TEXTURE_SIZE)),
        MAX_ARRAY_TEXTURE_LAYERS: attempt(() => gl.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS)),
        MAX_TEXTURE_LOD_BIAS: attempt(() => gl.getParameter(gl.MAX_TEXTURE_LOD_BIAS)),
        MAX_UNIFORM_BUFFER_BINDINGS: attempt(() => gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS)),
        MAX_UNIFORM_BLOCK_SIZE: attempt(() => gl.getParameter(gl.MAX_UNIFORM_BLOCK_SIZE)),
        UNIFORM_BUFFER_OFFSET_ALIGNMENT: attempt(() => gl.getParameter(gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT)),
        MAX_COMBINED_UNIFORM_BLOCKS: attempt(() => gl.getParameter(gl.MAX_COMBINED_UNIFORM_BLOCKS)),
        MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)),
        MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)),
        MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)),
        MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: attempt(() => gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)),
        MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: attempt(() => gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)),
        MAX_ELEMENT_INDEX: attempt(() => gl.getParameter(gl.MAX_ELEMENT_INDEX)),
        MAX_SERVER_WAIT_TIMEOUT: attempt(() => gl.getParameter(gl.MAX_SERVER_WAIT_TIMEOUT))
    }
}
console.log(getData2(webgl2))

@abrahamjuliot
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@abrahamjuliot abrahamjuliot self-assigned this Jul 19, 2020
@abrahamjuliot abrahamjuliot pinned this issue Jul 19, 2020
@abrahamjuliot
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abrahamjuliot commented Jul 20, 2020

updated: https://es6console.com/kctt5tpf/

abrahamjuliot added a commit that referenced this issue Jul 20, 2020
@abrahamjuliot abrahamjuliot unpinned this issue Jul 20, 2020
@abrahamjuliot abrahamjuliot changed the title Query webgl pname parameters capture webgl specs Jul 24, 2020
@abrahamjuliot abrahamjuliot changed the title capture webgl specs capture webgl parameters Aug 2, 2020
abrahamjuliot added a commit that referenced this issue Aug 2, 2020
abrahamjuliot added a commit that referenced this issue Aug 2, 2020
abrahamjuliot added a commit that referenced this issue Aug 5, 2020
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